Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/autowalker.hpp

14 lines
170 B

#pragma once
#include "gui_fsm.hpp"
struct Autowalker {
gui::FSM& fsm;
Autowalker(gui::FSM& fsm)
: fsm(fsm) {}
void autowalk();
void start_autowalk();
};