Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/constants.hpp

18 lines
517 B

#pragma once
constexpr const int TEXTURE_WIDTH=256;
constexpr const int TEXTURE_HEIGHT=256;
constexpr const int RAY_VIEW_WIDTH=960;
constexpr const int RAY_VIEW_HEIGHT=720;
constexpr const int RAY_VIEW_X=(1280 - RAY_VIEW_WIDTH);
constexpr const int RAY_VIEW_Y=0;
constexpr const int SCREEN_HEIGHT=720;
constexpr const int SCREEN_WIDTH=1280;
constexpr const bool VSYNC=true;
constexpr const int FRAME_LIMIT=60;
#ifdef NDEBUG
constexpr const bool DEBUG_BUILD=false;
#else
constexpr const bool DEBUG_BUILD=true;
#endif