Exploring raycasters and possibly make a little "doom like" game based on it.
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#pragma once
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#include "gui_fsm.hpp"
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struct Autowalker {
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int enemy_count = 0;
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int item_count = 0;
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int device_count = 0;
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gui::FSM& fsm;
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Autowalker(gui::FSM& fsm)
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: fsm(fsm) {}
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void autowalk();
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void start_autowalk();
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void send_event(gui::Event ev);
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void window_events();
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void process_combat();
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bool path_player(Pathing& paths, Point &target_out);
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Point get_current_position();
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void rotate_player(Point current, Point target);
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bool player_has_moved(Point target);
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void process_move();
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Pathing path_to_enemies();
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Pathing path_to_items();
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Pathing path_to_devices();
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void show_map_overlay(matrix::Matrix& map, Point current);
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};
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