Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/Makefile

48 lines
1.2 KiB

all: build test
reset:
powershell -executionpolicy bypass .\scripts\reset_build.ps1
%.cpp : %.rl
ragel -o $@ $<
build: ansi_parser.cpp lel_parser.cpp
meson compile -j 10 -C builddir
release_build:
meson --wipe builddir -Db_ndebug=true --buildtype release
meson compile -j 10 -C builddir
debug_build:
meson setup --wipe builddir --buildtype debug
meson compile -j 10 -C builddir
tracy_build:
meson setup --wipe builddir --buildtype debugoptimized -Dtracy_enable=true -Dtracy:on_demand=true
meson compile -j 10 -C builddir
test: build
./builddir/runtests "[goap]"
run: build test
powershell "cp ./builddir/zedcaster.exe ."
./zedcaster
debug: build
gdb --nx -x .gdbinit --ex run --args builddir/zedcaster.exe
debug_run: build
gdb --nx -x .gdbinit --batch --ex run --ex bt --ex q --args builddir/zedcaster.exe
debug_walk: build
gdb --nx -x .gdbinit --batch --ex run --ex bt --ex q --args builddir/zedcaster.exe t
clean:
meson compile --clean -C builddir
debug_test: build
gdb --nx -x .gdbinit --ex run --args builddir/runtests.exe -e
win_installer:
powershell 'start "C:\Program Files (x86)\solicus\InstallForge\bin\ifbuilderenvx86.exe" win_installer.ifp'