Exploring raycasters and possibly make a little "doom like" game based on it.
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#pragma once
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#include "dinkyecs.hpp"
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#include "devices.hpp"
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#include "combat.hpp"
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#include "inventory.hpp"
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#include "config.hpp"
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namespace components {
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struct Player {
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DinkyECS::Entity entity;
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};
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struct Position {
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Point location;
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};
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struct Motion {
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int dx;
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int dy;
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bool random=false;
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};
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struct Loot {
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int amount;
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};
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struct Tile {
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std::string chr;
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std::array<uint8_t, 3> foreground;
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std::array<uint8_t, 3> background;
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uint8_t fg_h = 200;
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uint8_t fg_s = 20;
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uint8_t fg_v = 200;
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uint8_t bg_h = 100;
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uint8_t bg_s = 20;
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uint8_t bg_v = 0;
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};
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struct GameConfig {
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Config game;
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Config enemies;
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Config items;
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Config tiles;
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Config devices;
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};
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struct EnemyConfig {
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int hearing_distance = 10;
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};
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struct Debug {
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bool PATHS=false;
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bool LIGHT=false;
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};
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struct Weapon {
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int damage = 0;
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};
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struct Curative {
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int hp = 10;
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};
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}
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DINKY_HAS_COMPONENT(components::Loot, amount);
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DINKY_HAS_COMPONENT(Point, x, y);
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DINKY_HAS_COMPONENT(components::Position, location);
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DINKY_HAS_COMPONENT(components::Weapon, damage);
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DINKY_HAS_COMPONENT(components::Curative, hp);
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DINKY_HAS_COMPONENT(components::EnemyConfig, hearing_distance);
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DINKY_HAS_COMPONENT(components::Tile, chr, foreground, background);
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DINKY_HAS_COMPONENT(components::Motion, dx, dy, random);
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