Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/combat_ui.hpp

19 lines
388 B

#pragma once
#include "panel.hpp"
#include "levelmanager.hpp"
#include <ftxui/component/component.hpp>
namespace gui {
class CombatUI : public Panel {
public:
GameLevel $level;
Component $attack1_button;
Component $attack2_button;
CombatUI(GameLevel level);
void create_render();
void update_level(GameLevel &level) { $level = level; }
};
}