Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/dinkyecs.cpp

12 lines
339 B

#include "dinkyecs.hpp"
namespace DinkyECS {
void configure(World& world, const ComponentMap& component_map, Entity ent, json& data) {
for (auto &i : data) {
assert(i.contains("_type") && i["_type"].is_string());
assert(component_map.contains(i["_type"]));
component_map.at(i["_type"])(world, ent, i);
}
}
}