Exploring raycasters and possibly make a little "doom like" game based on it.
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#include "texture.hpp"
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#include <SFML/Graphics/Image.hpp>
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#include "dbc.hpp"
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#include <fmt/core.h>
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#include "config.hpp"
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Image TexturePack::load_image(std::string filename) {
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Image texture(TEXTURE_WIDTH * TEXTURE_HEIGHT);
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sf::Image img;
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bool good = img.loadFromFile(filename);
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dbc::check(good, fmt::format("failed to load {}", filename));
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uint32_t *pixbuf = (uint32_t *)img.getPixelsPtr();
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std::copy_n(pixbuf, texture.size(), texture.begin());
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return texture;
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}
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void TexturePack::load_textures() {
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Config assets("assets/config.json");
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for(string tile_path : assets["textures"]) {
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images.emplace_back(load_image(tile_path));
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}
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for(string tile_path : assets["sprites"]) {
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images.emplace_back(load_image(tile_path));
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}
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floor = load_image(assets["floor"]);
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ceiling = load_image(assets["ceiling"]);
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}
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Image& TexturePack::get_texture(size_t num) {
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return images[num];
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}
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Sprite &TexturePack::get_sprite(size_t sprite_num) {
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return sprites[sprite_num];
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}
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