Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/status_ui.cpp

48 lines
1.0 KiB

#include "status_ui.hpp"
#include "components.hpp"
#include "color.hpp"
#include "guecs.hpp"
namespace gui {
using namespace guecs;
StatusUI::StatusUI(GameLevel level) :
$level(level)
{
$gui.position(STATUS_UI_X, STATUS_UI_Y, STATUS_UI_WIDTH, STATUS_UI_HEIGHT);
$gui.layout("[log_view]");
}
void StatusUI::render(TexturePack &textures) {
auto& world = $gui.world();
auto& cell = $gui.cells().at("log_view");
$log_to = $gui.entity("log_view");
world.set<lel::Cell>($log_to, cell);
world.set<Rectangle>($log_to, {});
world.set<Textual>($log_to, {"TEST"});
$gui.init(textures);
}
void StatusUI::draw(sf::RenderWindow &window) {
auto &world = $gui.world();
auto &text = world.get<Textual>($log_to);
std::string log;
for(auto msg : $messages) {
log += msg + "\n";
}
text.label = log;
$gui.render(window);
}
void StatusUI::log(std::string msg) {
$messages.push_front(msg);
if($messages.size() > MAX_LOG_MESSAGES) {
$messages.pop_back();
}
}
}