Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/assets/devices.json

51 lines
1.3 KiB

{
"STAIRS_DOWN": {
"id": "STAIRS_DOWN",
"name": "Stairs Down",
"placement": "fixed",
"description": "Stairs that go down further into the dungeon.",
"inventory_count": 0,
"randomized": false,
"components": [
{"_type": "Tile", "chr": "\u2ac5",
"foreground": [24, 205, 189],
"background": [24, 205, 189]
},
{"_type": "Device",
"config": {"test": true},
"events": ["Events::GUI::STAIRS_DOWN"]}
]
},
"STAIRS_UP": {
"id": "STAIRS_UP",
"name": "Stairs Up",
"description": "Stairs that go up, for the weak.",
"inventory_count": 0,
"placement": "fixed",
"components": [
{"_type": "Tile", "chr": "\u2259",
"foreground": [24, 205, 189],
"background": [24, 205, 189]
},
{"_type": "Device",
"config": {"test": true},
"events": ["Events::GUI::STAIRS_UP"]}
]
},
"SPIKE_TRAP": {
"id": "SPIKE_TRAP",
"name": "Spike trap",
"description": "Spikes stab you from the floor.",
"inventory_count": 0,
"components": [
{"_type": "Tile", "chr": "\u1ac7",
"foreground": [24, 205, 189],
"background": [24, 205, 189]
},
{"_type": "Device",
"config": {"test": true},
"events": ["Events::GUI::TRAP"]}
]
}
}