Exploring raycasters and possibly make a little "doom like" game based on it.
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#pragma once
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#include "raycaster.hpp"
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struct CameraLOL {
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double t = 0.0;
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double moveSpeed = 0.1;
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double rotSpeed = 0.06;
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double targetX = 0.0;
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double targetY = 0.0;
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double targetDirX = 0.0;
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double targetDirY = 0.0;
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double targetPlaneX = 0.0;
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double targetPlaneY = 0.0;
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void plan_move(Raycaster &rayview, int dir, bool strafe);
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void plan_rotate(Raycaster &rayview, int dir);
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bool play_rotate(Raycaster &rayview);
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bool play_move(Raycaster &rayview);
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void abort_plan(Raycaster &rayview);
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};
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