Exploring raycasters and possibly make a little "doom like" game based on it.
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
#pragma once
|
|
|
|
#include <string>
|
|
|
|
#include <filesystem>
|
|
|
|
#include <memory>
|
|
|
|
#include <unordered_map>
|
|
|
|
#include <SFML/Audio.hpp>
|
|
|
|
|
|
|
|
namespace sound {
|
|
|
|
struct SoundPair {
|
|
|
|
std::shared_ptr<sf::SoundBuffer> buffer;
|
|
|
|
std::shared_ptr<sf::Sound> sound;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct SoundManager {
|
|
|
|
std::unordered_map<std::string, SoundPair> sounds;
|
|
|
|
};
|
|
|
|
|
|
|
|
void init();
|
|
|
|
void load(const std::string name, const std::string path);
|
|
|
|
void play(const std::string name, bool loop=false);
|
|
|
|
void play_at(const std::string name, float x, float y, float z);
|
|
|
|
void stop(const std::string name);
|
|
|
|
void mute(bool setting);
|
|
|
|
bool playing(const std::string name);
|
|
|
|
SoundPair& get_sound_pair(const std::string& name);
|
|
|
|
}
|