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230 lines
4.9 KiB
230 lines
4.9 KiB
#include "sfml/components.hpp"
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#include "sfml/sound.hpp"
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#include "sfml/shaders.hpp"
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#include "sfml/textures.hpp"
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#include "guecs.hpp"
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#include "constants.hpp"
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#include <fmt/xchar.h>
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#define FSM_DEBUG 1
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#include "fsm.hpp"
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constexpr const int WINDOW_WIDTH=300;
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constexpr const int WINDOW_HEIGHT=400;
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using std::string, std::wstring;
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const std::unordered_map<string, wstring> LABELS {
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{"readout", L""}, {"clear", L"CLR"}, {"btn0", L"0"}, {"btn1", L"1"},
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{"btn2", L"2"}, {"btn3", L"3"}, {"btn4", L"4"},
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{"btn5", L"5"}, {"btn6", L"6"}, {"btn7", L"7"},
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{"btn8", L"8"}, {"btn9", L"9"}, {"mult", L"*"},
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{"minus", L"-"}, {"plus", L"+"}, {"neg", L"±"},
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{"div", L"/"}, {"eq", L"="} };
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enum class Event {
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NUMBER, ADD, SUB, MUL,
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DIV, CLR, NOT, EQ,
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};
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enum class State {
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START,
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CALCULATING,
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CLEARED,
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DISPLAYED
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};
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struct Calculator : DeadSimpleFSM<State, Event> {
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wstring input;
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double value = 0.0;
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void event(Event ev, wchar_t op) {
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switch($state) {
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FSM_STATE(State, START, ev, op);
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FSM_STATE(State, CALCULATING, ev, op);
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FSM_STATE(State, CLEARED, ev, op);
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FSM_STATE(State, DISPLAYED, ev, op);
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}
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}
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void START(Event ev, wchar_t op) {
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if(ev == Event::NUMBER) {
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input += op;
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state(State::CALCULATING);
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}
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}
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void CALCULATING(Event ev, wchar_t op) {
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using enum Event;
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switch(ev) {
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case NUMBER:
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input += op;
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break;
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case ADD:
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value += std::stof(input);
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input = L"";
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break;
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case SUB:
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value -= std::stof(input);
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input = L"";
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break;
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case MUL:
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value *= std::stof(input);
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input = L"";
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break;
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case DIV:
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value /= std::stof(input);
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input = L"";
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break;
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case NOT:
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value = std::stof(input) * -1;
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input = L"";
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break;
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case EQ:
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value = std::stof(input);
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break;
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case CLR:
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input = L"";
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state(State::CLEARED);
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break;
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}
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}
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void CLEARED(Event ev, wchar_t op) {
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if(ev == Event::NUMBER) {
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input += op;
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state(State::CALCULATING);
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}
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}
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void DISPLAYED(Event ev, wchar_t op) {
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fmt::println(L"ev={}, op={}", (int)ev, op);
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state(State::CALCULATING);
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}
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};
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struct CalculatorUI {
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guecs::UI $gui;
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Calculator $fsm;
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CalculatorUI() {
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$gui.position(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
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$gui.layout(
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"[*%(400)readout|_|_|_|clear]"
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"[btn7|btn8|btn9|mult]"
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"[btn4|btn5|btn6|minus]"
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"[btn1|btn2|btn3|plus]"
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"[neg|btn0|eq|div]");
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}
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void init() {
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$gui.set<guecs::Background>($gui.MAIN, {});
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for(auto& [name, cell] : $gui.cells()) {
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auto id = $gui.entity(name);
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auto& label = LABELS.at(name);
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$gui.set<guecs::Rectangle>(id, {});
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$gui.set<guecs::Effect>(id, {});
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if(name == "readout") {
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$gui.set<guecs::Textual>(id, {L"", 40});
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} else {
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$gui.set<guecs::Label>(id, { label });
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$gui.set<guecs::Clickable>(id, {
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[&, name](auto, auto) { handle_button(label[0]); }
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});
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}
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}
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$gui.init();
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}
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void render(sf::RenderWindow& window) {
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$gui.render(window);
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// $gui.debug_layout(window);
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}
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void mouse(float x, float y, bool hover) {
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$gui.mouse(x, y, hover);
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}
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void handle_button(wchar_t op) {
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using enum Event;
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switch(op) {
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case L'0':
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case L'1':
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case L'2':
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case L'3':
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case L'4':
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case L'5':
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case L'6':
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case L'7':
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case L'8':
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case L'9':
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$fsm.event(NUMBER, op);
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break;
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case L'*':
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$fsm.event(MUL, op);
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break;
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case L'-':
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$fsm.event(SUB, op);
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break;
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case L'+':
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$fsm.event(ADD, op);
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break;
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case L'/':
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$fsm.event(DIV, op);
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break;
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case L'±':
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$fsm.event(NOT, op);
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break;
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case L'=':
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$fsm.event(EQ, op);
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break;
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case L'C':
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$fsm.event(CLR, op);
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break;
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}
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auto readout = $gui.entity("readout");
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auto& label = $gui.get<guecs::Textual>(readout);
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label.update($fsm.input);
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}
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};
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int main() {
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sound::init();
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shaders::init();
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textures::init();
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sf::RenderWindow window(sf::VideoMode({WINDOW_WIDTH, WINDOW_HEIGHT}), "LEL-GUECS Calculator");
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window.setFramerateLimit(FRAME_LIMIT);
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window.setVerticalSyncEnabled(VSYNC);
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CalculatorUI calc;
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calc.init();
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while(window.isOpen()) {
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while (const auto event = window.pollEvent()) {
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if(event->is<sf::Event::Closed>()) {
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window.close();
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}
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if(const auto* mouse = event->getIf<sf::Event::MouseButtonPressed>()) {
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if(mouse->button == sf::Mouse::Button::Left) {
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sf::Vector2f pos = window.mapPixelToCoords(mouse->position);
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calc.mouse(pos.x, pos.y, false);
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}
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}
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}
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calc.render(window);
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window.display();
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}
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}
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