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115 lines
2.7 KiB
115 lines
2.7 KiB
#pragma once
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#include <SFML/Graphics.hpp>
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#include "guecs/lel.hpp"
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#include <string>
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#include <memory>
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#include <functional>
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#include <any>
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#include "guecs/theme.hpp"
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namespace guecs {
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using std::shared_ptr, std::wstring, std::string;
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struct Textual {
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std::wstring content;
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unsigned int size = THEME.TEXT_SIZE;
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sf::Color color = THEME.TEXT_COLOR;
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int padding = THEME.PADDING;
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bool centered = false;
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shared_ptr<sf::Font> font = nullptr;
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shared_ptr<sf::Text> text = nullptr;
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void init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr);
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void update(const std::wstring& new_content);
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};
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struct Label : public Textual {
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template<typename... Args>
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Label(Args... args) : Textual(args...)
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{
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centered = true;
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size = THEME.LABEL_SIZE;
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}
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Label() {
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centered = true;
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};
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};
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struct Sprite {
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// either you set a filename here,
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// or some kind of config,
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// or a callback that does the loading,
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// or a virtual function and you subclass
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// or there's a static config function you call once,
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// that's passed an object with all the necessary gear
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string name;
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int padding = THEME.PADDING;
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std::shared_ptr<sf::Sprite> sprite = nullptr;
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void init(lel::Cell &cell);
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void update(const string& new_name);
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};
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struct Rectangle {
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int padding = THEME.PADDING;
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sf::Color color = THEME.FILL_COLOR;
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sf::Color border_color = THEME.BORDER_COLOR;
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int border_px = THEME.BORDER_PX;
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shared_ptr<sf::RectangleShape> shape = nullptr;
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void init(lel::Cell& cell);
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};
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struct Meter {
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float percent = 1.0f;
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sf::Color color = THEME.BG_COLOR_DARK;
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Rectangle bar;
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void init(lel::Cell& cell);
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void render(lel::Cell& cell);
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};
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struct Effect {
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float duration = 0.1f;
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string name{"ui_shader"};
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float $u_time_end = 0.0;
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bool $active = false;
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std::shared_ptr<sf::Clock> $clock = nullptr;
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std::shared_ptr<sf::Shader> $shader = nullptr;
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int $shader_version = 0;
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void init(lel::Cell &cell);
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void run();
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void stop();
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void step();
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shared_ptr<sf::Shader> checkout_ptr();
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};
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struct Sound {
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string on_click{"ui_click"};
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void play(bool hover);
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void stop(bool hover);
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};
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struct Background {
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float x = 0.0f;
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float y = 0.0f;
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float w = 0.0f;
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float h = 0.0f;
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sf::Color color = THEME.BG_COLOR;
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shared_ptr<sf::RectangleShape> shape = nullptr;
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Background(lel::Parser& parser, sf::Color bg_color=THEME.BG_COLOR) :
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x(parser.grid_x),
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y(parser.grid_y),
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w(parser.grid_w),
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h(parser.grid_h),
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color(bg_color)
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{}
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Background() {}
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void init();
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};
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}
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