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223 lines
5.6 KiB
223 lines
5.6 KiB
#include "guecs.hpp"
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#include <typeinfo>
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namespace guecs {
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using std::make_shared;
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UI::UI() {
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$font = make_shared<sf::Font>(FONT_FILE_NAME);
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}
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void UI::position(int x, int y, int width, int height) {
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$parser.position(x, y, width, height);
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}
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sf::Vector2f UI::get_position() {
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return {float($parser.grid_x), float($parser.grid_y)};
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}
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sf::Vector2f UI::get_size() {
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return {float($parser.grid_w), float($parser.grid_h)};
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}
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void UI::layout(const string& grid) {
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$grid = grid;
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bool good = $parser.parse($grid);
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dbc::check(good, "LEL parsing failed.");
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for(auto& [name, cell] : $parser.cells) {
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auto ent = init_entity(name);
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set<lel::Cell>(ent, cell);
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}
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}
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Entity UI::init_entity(const string& name) {
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auto ent = entity();
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// this lets you look up an entity by name
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$name_ents.insert_or_assign(name, ent);
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// this makes it easier to get the name during querying
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set<CellName>(ent, {name});
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return ent;
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}
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Entity UI::entity(const string& name) {
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dbc::check($name_ents.contains(name),
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fmt::format("GUECS entity {} does not exist. Mispelled cell name?", name));
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return $name_ents.at(name);
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}
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Entity UI::entity(const string& name, int id) {
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return entity(fmt::format("{}{}", name, id));
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}
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void UI::init() {
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query<Background>([](auto, auto& bg) {
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bg.init();
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});
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query<lel::Cell, Rectangle>([](auto, auto& cell, auto& rect) {
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rect.init(cell);
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});
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query<lel::Cell, Effect>([](auto, auto& cell, auto& shader) {
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shader.init(cell);
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});
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query<Rectangle, Meter>([](auto, auto& bg, auto &meter) {
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bg.shape->setFillColor(meter.color);
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});
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query<lel::Cell, Meter>([](auto, auto &cell, auto& meter) {
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meter.init(cell);
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});
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query<lel::Cell, Textual>([this](auto, auto& cell, auto& text) {
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text.init(cell, $font);
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});
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query<lel::Cell, Label>([this](auto, auto& cell, auto& text) {
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text.init(cell, $font);
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});
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query<lel::Cell, Sprite>([&](auto, auto &cell, auto &sprite) {
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sprite.init(cell);
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});
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}
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void UI::debug_layout(sf::RenderWindow& window) {
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query<lel::Cell>([&](const auto, auto &cell) {
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sf::RectangleShape rect{{float(cell.w), float(cell.h)}};
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rect.setPosition({float(cell.x), float(cell.y)});
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rect.setFillColor(sf::Color::Transparent);
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rect.setOutlineColor(sf::Color::Red);
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rect.setOutlineThickness(2.0f);
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window.draw(rect);
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});
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}
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void UI::render(sf::RenderWindow& window) {
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if(auto bg = get_if<Background>(MAIN)) {
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window.draw(*(bg->shape));
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}
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query<Effect>([&](auto, auto& shader) {
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if(shader.$active) shader.step();
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});
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query<Rectangle>([&](auto ent, auto& rect) {
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render_helper(window, ent, true, rect.shape);
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});
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query<lel::Cell, Meter>([&](auto ent, auto& cell, auto &meter) {
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meter.render(cell);
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render_helper(window, ent, true, meter.bar.shape);
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});
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query<Sprite>([&](auto ent, auto& sprite) {
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render_helper(window, ent, false, sprite.sprite);
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});
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query<Label>([&](auto ent, auto& text) {
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render_helper(window, ent, false, text.text);
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});
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query<Textual>([&](auto ent, auto& text) {
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render_helper(window, ent, true, text.text);
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});
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}
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bool UI::mouse(float x, float y, bool hover) {
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int action_count = 0;
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query<lel::Cell>([&](auto ent, auto& cell) {
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if((x >= cell.x && x <= cell.x + cell.w) &&
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(y >= cell.y && y <= cell.y + cell.h))
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{
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do_if<Effect>(ent, [hover](auto& effect) {
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effect.$shader->setUniform("hover", hover);
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effect.run();
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});
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do_if<Sound>(ent, [hover](auto& sound) {
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// here set that it played then only play once
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sound.play(hover);
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});
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if(hover) return;
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click_on(ent);
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action_count++;
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} else {
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do_if<Effect>(ent, [hover](auto& effect) {
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effect.stop();
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});
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do_if<Sound>(ent, [hover](auto& sound) {
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// here set that it played then only play once
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sound.stop(hover);
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});
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}
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});
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return action_count > 0;
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}
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void UI::show_sprite(const string& region, const string& sprite_name) {
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auto ent = entity(region);
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if(auto sprite = get_if<Sprite>(ent)) {
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sprite->update(sprite_name);
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} else {
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set_init<Sprite>(ent, {sprite_name});
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}
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}
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void UI::show_text(const string& region, const wstring& content) {
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auto ent = entity(region);
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if(auto tc = get_if<Textual>(ent)) {
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tc->text->setString(content);
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} else {
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auto &cell = cell_for(ent);
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Textual to_set{content, TEXT_SIZE};
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to_set.init(cell, $font);
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set<Textual>(ent, to_set);
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}
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}
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void UI::click_on(const string& name, bool required) {
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auto ent = entity(name);
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if(required) {
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dbc::check(has<Clickable>(ent),
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fmt::format("click_on required '{}' to exist but it doesn't", name));
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}
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click_on(ent);
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}
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void UI::click_on(Entity ent) {
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if(auto clicked = get_if<Clickable>(ent)) {
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if(auto action_data = get_if<ActionData>(ent)) {
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clicked->action(ent, action_data->data);
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} else {
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clicked->action(ent, {});
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}
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}
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}
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void UI::show_label(const string& region, const wstring& content) {
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auto ent = entity(region);
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if(auto tc = get_if<Label>(ent)) {
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tc->text->setString(content);
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} else {
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auto &cell = cell_for(ent);
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Label to_set{content, LABEL_SIZE};
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to_set.init(cell, $font);
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to_set.text->setFillColor(TEXT_COLOR);
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set<Label>(ent, to_set);
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}
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}
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}
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