6 Commits (e1d61dc2c1b83fa2a277c92bea98a0d7e50181ce)

Author SHA1 Message Date
Zed A. Shaw e1d61dc2c1 You can now set a sprite as a background in Background which will simplify a lot of games that just place sprites over a single image. 5 days ago
Zed A. Shaw 4d71f552aa Refactoring the GUECS UI::render and the components so that it's just calling a .render on each one. This will then let me allow registering any components people want. 4 weeks ago
Zed A. Shaw a9e219ea96 Clicker now moves when you click him. 4 weeks ago
Zed A. Shaw adc192c6dc Removed dbc and replaced with plain asserts everywhere. 4 weeks ago
Zed A. Shaw a18d60dcb0 Added direct theme support and will slowly move more things into this struct for configuring the look. 4 weeks ago
Zed A. Shaw 3bc05ad164 Move everything under the guecs/ directory in src/ so that it meshes better with other projects. 4 weeks ago
Zed A. Shaw f520f0bade Try to trim down what libs are actually needed. 4 weeks ago
Zed A. Shaw 06ca57e5da Had to rename sfml to sfmlbackend because on Windows the filesystem is case insensitive so include <SFML/*> was accidentally including _my_ <sfml/config.hpp> file. 4 weeks ago
Zed A. Shaw f3f2e90cd2 [BROKEN] This build is totally broken. DONOT USE. 4 weeks ago
Zed A. Shaw 838f54a4f4 Moved everything around to let meson build the libraries, but I suspect I have too much SFML support gear for it to be useable. 1 month ago
Zed A. Shaw 4b07ecac45 Bring in the components into separate files so I can start to see how to make them generic. Then make the calculator kind of work but not yet. 1 month ago