Logo
Explore Help
Sign In
learn-code-the-hard-way
/
lel-guecs
1
0
Fork
You've already forked lel-guecs
0
Code Issues 12 Pull Requests Packages Projects Releases 2 Wiki Activity
44 Commits
1 Branch
2 Tags
2.7 MiB
Tag: Branch: Tree: 5a7c096b52
main
v0.4.0
v0.5.0
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '5a7c096b52'
${ noResults }
Commit Graph

6 Commits (5a7c096b5281906daba57432eefb185a598ebc3d)

Author SHA1 Message Date
Zed A. Shaw 5a7c096b52 Fix up the backend so it has sane names like get_sprite and get_icon, then implemented a guecs::Icon for icons. Those don't scale and typically have other properties different from a Sprite.
1 week ago
Zed A. Shaw e1d61dc2c1 You can now set a sprite as a background in Background which will simplify a lot of games that just place sprites over a single image.
2 months ago
Zed A. Shaw 4d71f552aa Refactoring the GUECS UI::render and the components so that it's just calling a .render on each one. This will then let me allow registering any components people want.
3 months ago
Zed A. Shaw a9e219ea96 Clicker now moves when you click him.
3 months ago
Zed A. Shaw 9a4b0adc1f Clicker has a bark now.
3 months ago
Zed A. Shaw 04f6fef921 Started a tiny idle clicker demo called 'Clicker the Dog'. No idea what that means.
3 months ago
Powered by Gitea Version: 1.17.3 Page: 28ms Template : 3ms
English
Bahasa Indonesia Deutsch English Español Français Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Српски Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API Website