23 Commits (f112bed603473c232ce928f5d8129ff050859260)
 

Author SHA1 Message Date
Zed A. Shaw f112bed603 Phase 06 is where you learn how to use the hunt and kill maze generation algorithm and how adding rooms works. 7 days ago
Zed A. Shaw 5ce034a4bb Phase 05 is just more refactoring to add a 'GameEngine'. 1 week ago
Zed A. Shaw bb39d525ab Phase 04 is mostly just more refactoring not any numpy stuff. 1 week ago
Zed A. Shaw e6c70a00a3 Phase 03 is now using numpy. 1 week ago
Zed A. Shaw 8baf8e9068 Converted phase_02.py to numpy and fixed some of the errors. 1 week ago
Zed A. Shaw d964034ab6 Starting to convert the examples to use numpy instead. 1 week ago
Zed A. Shaw 410ea999bf We're killing Pythons here, and then we want to change all of these to use numpy as a way to learn numpy too. 1 week ago
Zed A. Shaw 51d828b5dd Phase 12 now has enemies pathing to you when you get withing a hearing distance. Only thing missing now is enemies damaging you and then some kind of 'you win' and new map or 'you died' thing. 1 week ago
Zed A. Shaw 4cb40abed0 Phase 10 adds multiple enemies. 1 week ago
Zed A. Shaw acdb8b9f34 Phase 09 we have rudimentary combat on stationary enemies. 1 week ago
Zed A. Shaw a2fbbc8b9f Phase 08 now has collision on the enemy, or any actors in the scene. 1 week ago
Zed A. Shaw 83eac4747f Bring in the ECS I wrote for later and phase_07.py now has a change the window display. If I have a border then the self.map coordinates don't fit the screen coordinates. Removing it makes them match which is easier. Also going to a smaller display makes it easier to work with and less intimidating. 1 week ago
Zed A. Shaw 117748ae5d Starting phase 07 and renamed everything to be numbers. 1 week ago
Zed A. Shaw 42df3961fc Just remove complete since it's actually not needed. We can stop the maze once find_coord doesn't find anything new. 1 week ago
Zed A. Shaw 8a6d231565 Now the maze has rooms, and was pretty easy to add. 1 week ago
Zed A. Shaw 04ed77494e Sixth version now makes a maze, but no rooms. 1 week ago
Zed A. Shaw e21ee55b9c Starting the next phase where they learn about hunt and kill mazes. 1 week ago
Zed A. Shaw 291393ed73 Last refactor to OOP style. 1 week ago
Zed A. Shaw 113e50708a Had to fix how the subwindow was made and now player is refactored into a class. 1 week ago
Zed A. Shaw 041df27644 Phase three is to creat a Map class. 1 week ago
Zed A. Shaw fce95dc61d First refactor is to create a UI class. 1 week ago
Zed A. Shaw 97e54300a4 Git can die in a hot blazing fire. 1 week ago
Zed A. Shaw 213ba81d31 Initial commit 1 week ago