Had to fix how the subwindow was made and now player is refactored into a class.

master
Zed A. Shaw 1 week ago
parent 041df27644
commit 113e50708a
  1. 98
      phase_four.py
  2. 2
      phase_one.py
  3. 2
      phase_three.py
  4. 2
      phase_two.py

@ -0,0 +1,98 @@
import curses
import sys
class Map:
def __init__(self):
self.map = [
"####################",
"###....#############",
"###....#############",
"###...........######",
"#############.######",
"#############....###",
"#############....###",
"####################"]
def move_player(self, player, target_y, target_x):
if self.map[target_y - 1][target_x - 1] != '#':
player.y = target_y
player.x = target_x
def draw(self, win):
map_line = 1
for line in self.map:
win.addstr(map_line, 1, line)
map_line += 1
class UI:
def __init__(self, stdscr, the_map, height, width, status_height):
curses.curs_set(0)
stdscr.clear()
begin_x = 0
begin_y = 0
win = curses.newwin(height, width, begin_y, begin_x)
win.keypad(True)
status = win.subwin(status_height, width-2, height-status_height, begin_x+1)
# keep these for later by assigning to self
self.begin_x = 0
self.begin_y = 0
self.map = the_map
self.height = height
self.width = width
self.win = win
self.status = status
self.status_height = status_height
def update(self, player):
self.win.clear()
self.win.box()
self.status.hline(0,0, curses.ACS_HLINE, self.width - 2)
self.map.draw(self.win)
self.draw_status()
self.draw_player(player)
self.win.refresh()
def draw_status(self):
self.status.addstr(1, 1, "PLAYER STATS")
def draw_player(self, player):
self.win.addstr(player.y, player.x, '@', curses.A_BOLD)
def handle_input(self, y, x):
ch = self.win.getch()
if ch == ord('q'):
sys.exit(0)
elif ch == curses.KEY_UP:
y = (y - 1) % self.height
elif ch == curses.KEY_DOWN:
y = (y + 1) % self.height
elif ch == curses.KEY_RIGHT:
x = (x + 1) % self.width
elif ch == curses.KEY_LEFT:
x = (x - 1) % self.width
return y, x
class Player:
def __init__(self, x, y):
self.x = x
self.y = y
def main(stdscr):
width=80
height=26
the_map = Map()
ui = UI(stdscr, the_map, height, width, 5)
player = Player(4, 4)
while True:
ui.update(player)
new_y, new_x = ui.handle_input(player.y, player.x)
the_map.move_player(player, new_y, new_x)
curses.wrapper(main)

@ -38,7 +38,7 @@ def create_ui(stdscr, height, width, status_height):
begin_x = 0
begin_y = 0
win = curses.newwin(height, width, begin_y, begin_x)
status = win.subwin(status_height, height-2, height-6, begin_x+1)
status = win.subwin(status_height, width-2, height-status_height, begin_x+1)
win.keypad(True)
return win, status

@ -36,7 +36,7 @@ class UI:
win = curses.newwin(height, width, begin_y, begin_x)
win.keypad(True)
status = win.subwin(status_height, height-2, height-6, begin_x+1)
status = win.subwin(status_height, width-2, height-status_height, begin_x+1)
# keep these for later by assigning to self
self.begin_x = 0

@ -20,7 +20,7 @@ class UI:
win = curses.newwin(height, width, begin_y, begin_x)
win.keypad(True)
status = win.subwin(status_height, height-2, height-6, begin_x+1)
status = win.subwin(status_height, width-2, height-status_height, begin_x+1)
# keep these for later by assigning to self
self.begin_x = 0

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