Phase three is to creat a Map class.

master
Zed A. Shaw 1 week ago
parent fce95dc61d
commit 041df27644
  1. 97
      phase_three.py

@ -0,0 +1,97 @@
import curses
import sys
class Map:
def __init__(self):
self.map = [
"####################",
"###....#############",
"###....#############",
"###...........######",
"#############.######",
"#############....###",
"#############....###",
"####################"]
def move_player(self, player_y, player_x, target_y, target_x):
if self.map[target_y - 1][target_x - 1] != '#':
return target_y, target_x
else:
return player_y, player_x
def draw(self, win):
map_line = 1
for line in self.map:
win.addstr(map_line, 1, line)
map_line += 1
class UI:
def __init__(self, stdscr, the_map, height, width, status_height):
curses.curs_set(0)
stdscr.clear()
begin_x = 0
begin_y = 0
win = curses.newwin(height, width, begin_y, begin_x)
win.keypad(True)
status = win.subwin(status_height, height-2, height-6, begin_x+1)
# keep these for later by assigning to self
self.begin_x = 0
self.begin_y = 0
self.map = the_map
self.height = height
self.width = width
self.win = win
self.status = status
self.status_height = status_height
def update(self, player_y, player_x):
self.win.clear()
self.win.box()
self.status.hline(0,0, curses.ACS_HLINE, self.width - 2)
self.map.draw(self.win)
self.draw_status()
self.draw_player(player_y, player_x)
self.win.refresh()
def draw_status(self):
self.status.addstr(1, 1, "PLAYER STATS")
def draw_player(self, player_y, player_x):
self.win.addstr(player_y, player_x, '@', curses.A_BOLD)
def handle_input(self, y, x):
ch = self.win.getch()
if ch == ord('q'):
sys.exit(0)
elif ch == curses.KEY_UP:
y = (y - 1) % self.height
elif ch == curses.KEY_DOWN:
y = (y + 1) % self.height
elif ch == curses.KEY_RIGHT:
x = (x + 1) % self.width
elif ch == curses.KEY_LEFT:
x = (x - 1) % self.width
return y, x
def main(stdscr):
width=80
height=26
the_map = Map()
ui = UI(stdscr, the_map, height, width, 5)
player_x = 4
player_y = 4
while True:
ui.update(player_y, player_x)
new_y, new_x = ui.handle_input(player_y, player_x)
player_y, player_x = the_map.move_player(player_y, player_x, new_y, new_x)
curses.wrapper(main)
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