From 041df27644a9039b19f313ecf537dea92c702051 Mon Sep 17 00:00:00 2001 From: "Zed A. Shaw" Date: Sat, 19 Jul 2025 12:31:01 -0400 Subject: [PATCH] Phase three is to creat a Map class. --- phase_three.py | 97 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 97 insertions(+) create mode 100644 phase_three.py diff --git a/phase_three.py b/phase_three.py new file mode 100644 index 0000000..3814c67 --- /dev/null +++ b/phase_three.py @@ -0,0 +1,97 @@ +import curses +import sys + + +class Map: + def __init__(self): + self.map = [ + "####################", + "###....#############", + "###....#############", + "###...........######", + "#############.######", + "#############....###", + "#############....###", + "####################"] + + def move_player(self, player_y, player_x, target_y, target_x): + if self.map[target_y - 1][target_x - 1] != '#': + return target_y, target_x + else: + return player_y, player_x + + def draw(self, win): + map_line = 1 + for line in self.map: + win.addstr(map_line, 1, line) + map_line += 1 + + +class UI: + def __init__(self, stdscr, the_map, height, width, status_height): + curses.curs_set(0) + stdscr.clear() + begin_x = 0 + begin_y = 0 + + win = curses.newwin(height, width, begin_y, begin_x) + win.keypad(True) + status = win.subwin(status_height, height-2, height-6, begin_x+1) + + # keep these for later by assigning to self + self.begin_x = 0 + self.begin_y = 0 + self.map = the_map + self.height = height + self.width = width + self.win = win + self.status = status + self.status_height = status_height + + def update(self, player_y, player_x): + self.win.clear() + self.win.box() + self.status.hline(0,0, curses.ACS_HLINE, self.width - 2) + self.map.draw(self.win) + self.draw_status() + self.draw_player(player_y, player_x) + self.win.refresh() + + + def draw_status(self): + self.status.addstr(1, 1, "PLAYER STATS") + + def draw_player(self, player_y, player_x): + self.win.addstr(player_y, player_x, '@', curses.A_BOLD) + + def handle_input(self, y, x): + ch = self.win.getch() + + if ch == ord('q'): + sys.exit(0) + elif ch == curses.KEY_UP: + y = (y - 1) % self.height + elif ch == curses.KEY_DOWN: + y = (y + 1) % self.height + elif ch == curses.KEY_RIGHT: + x = (x + 1) % self.width + elif ch == curses.KEY_LEFT: + x = (x - 1) % self.width + + return y, x + +def main(stdscr): + width=80 + height=26 + the_map = Map() + ui = UI(stdscr, the_map, height, width, 5) + + player_x = 4 + player_y = 4 + + while True: + ui.update(player_y, player_x) + new_y, new_x = ui.handle_input(player_y, player_x) + player_y, player_x = the_map.move_player(player_y, player_x, new_y, new_x) + +curses.wrapper(main)