A weird game.
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turings-tarpit/gui.cpp

95 lines
2.1 KiB

#include "gui.hpp"
#include <stdlib.h> // for EXIT_SUCCESS
#include <chrono> // for milliseconds
#include <fmt/core.h>
#include <memory> // for allocator, shared_ptr
#include <string> // for operator+, to_string
#include <thread> // for sleep_for
#include <vector>
#include <SFML/Audio.hpp>
#include <nlohmann/json.hpp>
#include <fstream>
#include "sfmlgui.hpp"
using namespace std;
using namespace fmt;
using namespace nlohmann;
namespace fs = std::filesystem;
void SoundQuip::load(json &data, const char *file_key) {
auto audio = data["audio"];
json::string_t file_name = audio[file_key].template get<std::string>();
if(!buffer.loadFromFile(file_name)) {
println("Failed to load sound: {} with file {}", file_key, file_name);
}
sound.setBuffer(buffer);
}
void SoundQuip::play() {
sound.play();
}
void SoundQuip::stop() {
sound.stop();
}
GUI::GUI() {
ifstream infile(".tarpit.json");
json data = json::parse(infile);
// json load the config file
you_died_sound.load(data, "you_died");
build_works_sound.load(data, "build_works");
build_failed_sound.load(data, "build_failed");
building_sound.load(data, "building");
}
void GUI::output(const string &msg) {
lines.push_back(msg);
}
int GUI::main_loop(GameEngine &game, std::function<bool()> runner) {
auto gui = SFMLGui(game);
gui.startup();
while(gui.is_open()) {
bool result = runner();
gui.handle_events();
gui.update_entities();
gui.update_log(lines);
}
gui.shutdown();
return EXIT_SUCCESS;
}
void GUI::build_works() {
building_sound.stop();
build_works_sound.play();
output("BUILD FINISHED!");
}
void GUI::build_failed(bool play_sound, const string &command) {
building_sound.stop();
if(play_sound) {
build_failed_sound.play();
}
output(format("!!! BUILD FAILED. Your command correct? '{}'", command));
}
void GUI::you_died() {
building_sound.stop();
you_died_sound.play();
output("YOU DIED!");
}
void GUI::building() {
output("############# START ############");
output(">>>> Will it Build?");
building_sound.play();
}