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106 lines
1.8 KiB
106 lines
1.8 KiB
#pragma once
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#include <concepts>
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#include <coroutine>
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#include <exception>
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#include <assert.h>
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enum TaskStates {
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STARTED, AWAIT, YIELD,
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EXCEPTION, RETURN,
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RETURN_VOID, DEAD
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};
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template<typename T>
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struct Task {
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struct promise_type;
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using handle_type = std::coroutine_handle<promise_type>;
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struct promise_type {
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T value_;
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std::exception_ptr exception_;
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TaskStates state_{STARTED};
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Task get_return_object() {
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return Task(handle_type::from_promise(*this));
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}
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std::suspend_always initial_suspend() {
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state_ = AWAIT;
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return {};
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}
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std::suspend_always final_suspend() noexcept {
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return {};
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}
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void unhandled_exception() {
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state_ = EXCEPTION;
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exception_ = std::current_exception();
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}
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template<std::convertible_to<T> From> // C++20 concept
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void return_value(From &&from) {
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state_ = RETURN;
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value_ = std::forward<From>(from);
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}
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template<std::convertible_to<T> From> // C++20 concept
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std::suspend_always yield_value(From &&from) {
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state_ = YIELD;
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value_ = std::forward<From>(from);
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return {};
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}
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void return_void() {
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state_ = RETURN_VOID;
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}
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};
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handle_type h_;
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Task() {
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}
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Task(handle_type h) : h_(h) {
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}
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Task(const Task &t) : h_(t.h_) {
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}
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void destroy() {
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// this should make it safe to clal repeatedly
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if(h_.promise().state_ != DEAD) {
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h_.destroy();
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h_.promise().state_ = DEAD;
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}
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}
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T operator()() {
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assert(!h_.done());
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call();
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return std::move(h_.promise().value_);
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}
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bool done() {
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return h_.done();
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}
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TaskStates state() {
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return h_.promise().state_;
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}
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private:
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void call() {
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h_();
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if (h_.promise().exception_) {
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std::rethrow_exception(h_.promise().exception_);
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}
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}
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};
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struct Pass : std::suspend_always {
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};
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