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38 lines
1.6 KiB
38 lines
1.6 KiB
A game I'm working. It's a weird one.
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Right now I've got a command that watches your files for changes, and runs a build command. It's
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entirely overengineered for this purpose, but it has what I'll need later. To build it do this:
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```shell
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./scripts/reset_build.ps1
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meson compile -C builddir
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```
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If you get a bad compile because of libgit2's `src/util/process.h` then do this:
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```shell
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cp patches/process.h subprojects/libgit2/src/util/
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meson compile -C builddir
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```
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I don't know why it fails at this, and only on Windows but I've talked to them repeatedly and it's
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mostly "works for me" responses. I also can't figure out how Meson exactly applies patches. I've
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generated every possible patch I can and Meson just can't apply them.
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Once it's running, we have even more annoying BS to deal with, and that's because Meson doesn't
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actually statically compile efsw or libgit2. Even though I said `--default-librart=static --prefer-static` in the setup it just ignores that and makes DLLs. The "fix" for this asinine stupidity is this:
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```shell
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meson devenv -C builddir
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cd ..
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cp builddir/watchgit .
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./watchgit . "meson compile -C builddir
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```
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Do all that garbage and yay, this little program runs. Finally.
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## Future Changes
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1. If I can't figure out why libgit2 has compilation errors in `src/util/process.h` then I may just rip it out and just shell out to `git` directly.
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2. Ultimately I can jsut use efsw to watch the directory for all changes, but I wanted to only focus on what's in git. Oh well.
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3. I also have to find out why efsw and libgit2 refuse to compile statically. Once I do that I can static compile `watchgit` and then work on the next part of the game.
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