Commit Graph

  • 440be444ea Moved the game engine into its own unit and then made a failing test for it. Zed A. Shaw 2024-08-09 23:01:06 -0400
  • fb5bf9d733 A quick and dirty test with doctest. Should be good enough. Zed A. Shaw 2024-08-09 12:47:44 -0400
  • 4365bfa98d A thread version of a UI that updates the the background. Zed A. Shaw 2024-08-09 12:31:38 -0400
  • 20999eddd7 Finally got the buttons working on a simple UI that also does other things behind the scenes. Need to study FTXUI more though as I didn't catch the error with Render(). Zed A. Shaw 2024-08-09 09:41:52 -0400
  • aee2ac5b27 Rename the hack spike of the game idea to its final name. Start a test of FTXUI for the game. Zed A. Shaw 2024-08-06 01:38:28 -0400
  • 00597c0aaa A bit of restructuring and some color output for fun. Zed A. Shaw 2024-08-06 01:02:08 -0400
  • 5c1b6d9243 Way quicker and easier to simply use the .gitignore to figure out if an important file has changed. This is probably chock full of bugs and memory leaks but it is working. Zed A. Shaw 2024-08-04 08:51:22 -0400
  • 83b6aa7cd0 I now have the kernel of the game prototyped. Zed A. Shaw 2024-08-01 20:59:34 -0400
  • f1ee5e82f4 The watchgit works but I don't think I really need libgit2 at all if I can just process the .gitignore correctly. Zed A. Shaw 2024-08-01 18:30:29 -0400
  • 899e481c9d A little better build but I really need to clean this up and use a state machine to handle the process. Zed A. Shaw 2024-08-01 07:01:27 -0400
  • 93b181cdbc Quick attempt at an xmake.lua build. Doesn't work. Zed A. Shaw 2024-08-01 07:01:04 -0400
  • 09d8fe3c01 Using a hack to make makeprg run Meson Zed A. Shaw 2024-07-30 16:48:07 -0400
  • 374e50a75b Don't need this include. Zed A. Shaw 2024-07-30 06:05:45 -0400
  • 5f87d9846c First drop the game's core mechanic that compiles. Zed A. Shaw 2024-07-30 06:01:39 -0400