24 Commits (62785d463c3da99beb8f339f600b04b6222273c2)

Author SHA1 Message Date
Zed A. Shaw 37d28094ec Got some kind of jank button and mouse events coming in, now just need to connect them to the GUI to detect button presses and other interaction. 2 months ago
Zed A. Shaw 56663b9052 Better UI layout and actually tracking deaths. 2 months ago
Zed A. Shaw 95cd84b09d Get the build fail to actually play and keep the building sound looping until the build is done. 2 months ago
Zed A. Shaw 2035a6dd00 DBC now works and has a test. 2 months ago
Zed A. Shaw f632f2d5af FSM is now even cleaner, as long as you don't look at that CPP macro. 2 months ago
Zed A. Shaw 40ba7f0b66 Logging for the FSM works better now. 2 months ago
Zed A. Shaw 0aeb5b4ceb Make the FSM_STATE work better with optional loggins set by a define and standardize on using enum class by default. 2 months ago
Zed A. Shaw 0a9fa59365 The game engine now has two bonuses for long build streaks. +10% max hp or 1 free death. I'll be adding more but that's enough to work on the real UI. 2 months ago
Zed A. Shaw 07553400f5 Test suite now accurately runs the GameEngine FSM for multiple rounds. 2 months ago
Zed A. Shaw ea89e083dd The std::async calls need a lock on them. 2 months ago
Zed A. Shaw 4b2ed2951e Game engine now handles damage types but Ineed to refine the state machines so some of them can take additional data. 2 months ago
Zed A. Shaw 9e6c05eccd GameEngine is now a state machine so I can push its design further and keep it solid. 2 months ago
Zed A. Shaw 1c89afaee2 Setting up for a redesign of the engine to have the real game mechanics. Using the fsm.hpp code. 2 months ago
Zed A. Shaw daf9a3cc07 Coroutines are mostly working but they're kind of junk anyway. Feel free to tinker with this if you like. 3 months ago
Zed A. Shaw fdb3f24377 Cleanup the engine since I won't do the brainfuck thing, then fix up the log a bit. 3 months ago
Zed A. Shaw 9a012813ae Game now keeps track of deaths, rounds, streaks and other fun stuff. You can also die finally. 3 months ago
Zed A. Shaw c52bc8fafd Make the game engine use a start/end round and do healing if you don't make any mistakes. 3 months ago
Zed A. Shaw e35536c7e3 More refactoring in prep for a real design. 3 months ago
Zed A. Shaw 9cc6724df8 Sort of working scrolling window thing. 3 months ago
Zed A. Shaw 4227ee1cdc Use an ostringstream for the output and make the test actually confirm the results. 3 months ago
Zed A. Shaw 38104f60f3 Looks like the brainfuck is working. It can do a hello world program. 3 months ago
Zed A. Shaw 5b18849ddc Just a little cleanup before getting serious again. 4 months ago
Zed A. Shaw 1fb99618bf A simple brainfuck interpreter for the game's idea. 4 months ago
Zed A. Shaw 440be444ea Moved the game engine into its own unit and then made a failing test for it. 4 months ago