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@ -3,33 +3,22 @@ |
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#define _USE_MATH_DEFINES |
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#include <math.h> |
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#include <fmt/core.h> |
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#include <SFML/Graphics/Sprite.hpp> |
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#include <SFML/Graphics/Texture.hpp> |
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#include <SFML/Graphics/RenderWindow.hpp> |
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#include <SFML/Graphics/RectangleShape.hpp> |
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#include <SFML/Graphics/CircleShape.hpp> |
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#include <SFML/Graphics/Font.hpp> |
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#include <SFML/Graphics/Text.hpp> |
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#include <SFML/System.hpp> |
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#include <SFML/Audio.hpp> |
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#include <SFML/Window/Event.hpp> |
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#include "sfmlgui.hpp" |
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using namespace ImGui; |
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constexpr int FPS=30; |
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constexpr int X_DIM = 1920 / 2; |
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constexpr int Y_DIM = 1080 / 2; |
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bool window_active_out = false; |
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bool show_build_log = false; |
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int hit_points = 50; |
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sf::Font font; |
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void ImGui_setup(sf::RenderWindow &window) { |
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void SFMLGui::ImGui_setup() { |
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bool res = SFML::Init(window); |
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fmt::println("IMGUI returned {}", res); |
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} |
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void ImGui_update(sf::RenderWindow &window, sf::Clock &deltaClock) { |
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void SFMLGui::ImGui_update() { |
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sf::Vector2u size = window.getSize(); |
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SFML::Update(window, deltaClock.restart()); |
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@ -48,14 +37,14 @@ void ImGui_update(sf::RenderWindow &window, sf::Clock &deltaClock) { |
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End(); |
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} |
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void Window_update(sf::RenderWindow &window, sf::Sprite &background) { |
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void SFMLGui::Window_update() { |
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if(show_build_log) { |
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SFML::Render(window); |
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} |
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window.display(); |
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} |
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void Handle_events(sf::RenderWindow &window) { |
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void SFMLGui::handle_events() { |
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sf::Event event; |
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// is this a main event loop
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@ -87,7 +76,8 @@ void Handle_events(sf::RenderWindow &window) { |
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} |
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} |
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void write_text(sf::RenderWindow &window, const char *content, sf::Vector2f position) { |
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void SFMLGui::write_text(sf::Vector2f position, const char *content) { |
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// hp text
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sf::Text text; |
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text.setFont(font); |
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@ -98,18 +88,9 @@ void write_text(sf::RenderWindow &window, const char *content, sf::Vector2f posi |
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window.draw(text); |
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} |
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void Update_entities(sf::RenderWindow &window, sf::Clock &clock, sf::Clock &deltaClock) { |
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void SFMLGui::update_entities() { |
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window.clear(); |
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sf::Texture texture; |
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sf::Sprite background; |
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// fake image here
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if(!texture.loadFromFile("./assets/turing_tarpit_main_screen.png")) { |
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fmt::println("Error loading sprite!"); |
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} |
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texture.setSmooth(true); |
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background.setTexture(texture); |
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background.setPosition(0, 0); |
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window.draw(background); |
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@ -119,48 +100,65 @@ void Update_entities(sf::RenderWindow &window, sf::Clock &clock, sf::Clock &delt |
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window.draw(hp_bar); |
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// hp text
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write_text(window, "100", {60, 363}); |
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write_text({60, 363}, "100"); |
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// rounds text
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write_text(window, "222", {305, 363}); |
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write_text({305, 363}, "222"); |
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// streaks text
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write_text(window, "333", {540, 363}); |
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write_text({540, 363}, "333"); |
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// deaths text
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write_text(window, "444", {757, 363}); |
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write_text({757, 363}, "444"); |
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if(show_build_log) { |
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ImGui_update(window, deltaClock); |
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ImGui_update(); |
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} |
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Window_update(window, background); |
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Window_update(); |
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show_build_log = window_active_out; |
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} |
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SFMLGui::SFMLGui() : window(sf::VideoMode(X_DIM, Y_DIM), "Turing's Tarpit", sf::Style::None, settings) { |
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int main() { |
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fmt::print("Setting up a window for you...\n"); |
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} |
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sf::ContextSettings settings; |
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void SFMLGui::startup() { |
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fmt::print("Setting up a window for you...\n"); |
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settings.antialiasingLevel = 8; |
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if(!font.loadFromFile("./assets/text.ttf")) { |
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fmt::println("Cannot load font."); |
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return 0; |
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} |
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sf::RenderWindow window(sf::VideoMode(X_DIM, Y_DIM), "Turing's Tarpit", sf::Style::None, settings); |
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window.setPosition({.x=0,.y=0}); |
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window.setFramerateLimit(FPS); |
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window.setVerticalSyncEnabled(true); |
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ImGui_setup(window); |
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sf::Clock deltaClock; |
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sf::Clock clock; |
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ImGui_setup(); |
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while (window.isOpen()) { |
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Handle_events(window); |
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// preparing for refactoring this into a class or struct for everything
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Update_entities(window, clock, deltaClock); |
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show_build_log = window_active_out; |
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// fake image here
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if(!texture.loadFromFile("./assets/turing_tarpit_main_screen.png")) { |
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fmt::println("Error loading sprite!"); |
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} |
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texture.setSmooth(true); |
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background.setTexture(texture); |
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} |
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bool SFMLGui::is_open() { |
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return window.isOpen(); |
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} |
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void SFMLGui::shutdown() { |
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SFML::Shutdown(); |
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} |
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int main() { |
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auto gui = SFMLGui(); |
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gui.startup(); |
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while (gui.is_open()) { |
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gui.handle_events(); |
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gui.update_entities(); |
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} |
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gui.shutdown(); |
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} |
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