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@ -16,18 +16,19 @@ constexpr int FPS=30; |
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constexpr int X_DIM = 1920 / 2; |
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constexpr int Y_DIM = 1080 / 2; |
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bool window_active_out = false; |
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bool show_build_log = false; |
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void ImGui_setup(sf::RenderWindow &window) { |
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bool res = SFML::Init(window); |
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fmt::println("IMGUI returned {}", res); |
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} |
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void ImGui_update(sf::RenderWindow &window, sf::Clock &deltaClock, sf::Time &tick) { |
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void ImGui_update(sf::RenderWindow &window, sf::Clock &deltaClock) { |
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sf::Vector2u size = window.getSize(); |
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SFML::Update(window, deltaClock.restart()); |
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SetNextWindowPos(ImVec2(0, size.y / 2)); |
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SetNextWindowPos(ImVec2(0, 0)); |
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SetNextWindowSize(ImVec2(size.x, size.y / 2)); |
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Begin("Build Status", &window_active_out); |
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@ -44,8 +45,7 @@ void ImGui_update(sf::RenderWindow &window, sf::Clock &deltaClock, sf::Time &tic |
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void Window_update(sf::RenderWindow &window, sf::Sprite &background) { |
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window.clear(); |
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window.draw(background); |
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if(window_active_out) { |
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fmt::println(">>>> RENDER"); |
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if(show_build_log) { |
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SFML::Render(window); |
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} |
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window.display(); |
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@ -56,8 +56,7 @@ void Handle_events(sf::RenderWindow &window) { |
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// is this a main event loop
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while (window.pollEvent(event)) { |
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if(window_active_out) { |
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fmt::println(">>> EVENTS"); |
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if(show_build_log) { |
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SFML::ProcessEvent(window, event); |
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} |
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@ -69,10 +68,13 @@ void Handle_events(sf::RenderWindow &window) { |
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break; |
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case sf::Event::KeyPressed: |
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if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) { |
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window.close(); |
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if(show_build_log) { |
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window_active_out = false; |
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} else { |
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window.close(); |
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} |
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} else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) { |
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fmt::println(">>> SET TRUE"); |
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window_active_out = true; |
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window_active_out = !window_active_out; |
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} |
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break; |
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default: |
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@ -82,21 +84,13 @@ void Handle_events(sf::RenderWindow &window) { |
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} |
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} |
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sf::Time Update_entities(sf::RenderWindow &window, sf::Sprite &background, sf::Clock &clock, sf::Clock &deltaClock, sf::Time &tick) { |
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sf::Vector2u winSize = window.getSize(); |
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float timeStep = 1.0f / FPS; |
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sf::Time since = clock.getElapsedTime(); |
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sf::Time nextTick = since - tick > sf::seconds(1) ? since : tick; |
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void Update_entities(sf::RenderWindow &window, sf::Sprite &background, sf::Clock &clock, sf::Clock &deltaClock) { |
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background.setPosition(0, 0); |
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if(window_active_out) { |
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fmt::println("<<< UPDATE"); |
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ImGui_update(window, deltaClock, tick); |
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if(show_build_log) { |
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ImGui_update(window, deltaClock); |
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} |
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Window_update(window, background); |
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return nextTick; |
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} |
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@ -115,7 +109,6 @@ int main() { |
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sf::Clock deltaClock; |
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sf::Clock clock; |
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sf::Time tick = clock.getElapsedTime(); |
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sf::Texture texture; |
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sf::Sprite background; |
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@ -127,11 +120,10 @@ int main() { |
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background.setTexture(texture); |
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while (window.isOpen()) { |
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fmt::println(">>>>>>>>>>>>>>>>>> WINDOW LOOP"); |
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Handle_events(window); |
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// preparing for refactoring this into a class or struct for everything
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tick = Update_entities(window, background, clock, deltaClock, tick); |
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fmt::println("<<<<<<<<<<<<<<<< EXIT WINDOW LOOP"); |
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Update_entities(window, background, clock, deltaClock); |
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show_build_log = window_active_out; |
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} |
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SFML::Shutdown(); |
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