More refactoring in prep for a real design.

master
Zed A. Shaw 3 months ago
parent b9e9119832
commit e35536c7e3
  1. 130
      builder.cpp
  2. 17
      builder.hpp
  3. 171
      escape_turings_tarpit.cpp
  4. 4
      game_engine.cpp
  5. 2
      game_engine.hpp
  6. 18
      gui.cpp
  7. 6
      gui.hpp
  8. 2
      meson.build
  9. 31
      watcher.cpp
  10. 20
      watcher.hpp

@ -0,0 +1,130 @@
#include "builder.hpp"
#include "dbc.hpp"
#include "watcher.hpp"
#include "game_engine.hpp"
#include <chrono> // for milliseconds
#include <efsw/efsw.hpp>
#include <fmt/chrono.h>
#include <fmt/color.h>
#include <fmt/core.h>
#include <fmt/core.h>
#include <fstream>
#include <git2.h>
#include <iostream>
#include <memory> // for allocator, shared_ptr
#include <regex>
#include <stdio.h>
#include <stdlib.h> // for EXIT_SUCCESS
#include <string> // for operator+, to_string
#include <thread> // for sleep_for
#include <unistd.h>
#include <vector>
using namespace std;
using namespace fmt;
#define BUF_MAX 1024
void Builder::run_build(GameEngine &game, const char* command) {
regex err_re("(.*?):([0-9]+):([0-9]+):\\s*(.*?):\\s*(.*)\n*");
char buffer[BUF_MAX]; // BUF_MAX is a define already?
ofstream stats_out;
stats_out.open("stats.csv", ios::out | ios::app);
std::time_t tstamp = std::time(nullptr);
dbc::check(stats_out.good(), "Error opening stats.csv file.");
dbc::pre("simple test", [&]() { return stats_out.good(); });
// need to catch the error message when the command is bad
FILE *build_out = popen(command, "r");
dbc::check(build_out != nullptr, "Failed to run command.");
int hit_count = 0;
while(fgets(buffer, BUF_MAX, build_out) != nullptr) {
string line(buffer); // yeah, that's probably a problem
smatch err;
bool match = regex_match(line, err, err_re);
if(match) {
string file_name = err[1].str();
string lnumber = err[2].str();
string col = err[3].str();
string type = err[4].str();
string message = err[5].str();
string result = format("{:%FT%T},{},{},{},{},{}\n",
fmt::localtime(tstamp), file_name,
lnumber, col, type, message);
stats_out << result;
gui.output(format("\nHIT WITH {} @ {}:{}:{} {}", type, file_name, lnumber, col, message));
game.hit(type);
++hit_count;
// refactor this
if(game.is_dead()) {
gui.output(format("YOU DIED!\n"));
}
}
}
if(hit_count == 0) {
game.heal(10);
}
int rc = pclose(build_out);
if(rc == 0) {
gui.output("BUILD FINISHED!");
} else {
gui.output(format("!!! BUILD FAILED. Your command correct? '{}'", command));
}
stats_out.close();
dbc::post("a post test", [&]() { return !stats_out.is_open(); });
}
void Builder::run(const char *git_path, const char *build_cmd) {
git_repository* repo = nullptr;
try {
gui.output(format("Using build command: {}", build_cmd));
efsw::FileWatcher* fileWatcher = new efsw::FileWatcher();
dbc::check(fileWatcher != nullptr, "Failed to create filewatcher.");
git_libgit2_init();
int err = git_repository_open(&repo, git_path);
dbc::check(err == 0, git_error_last()->message);
UpdateListener* listener = new UpdateListener(repo);
dbc::check(listener != nullptr, "Failed to create listener.");
gui.output(format("Watching directory {} for changes...\n", git_path));
efsw::WatchID wid = fileWatcher->addWatch(git_path, listener, true);
int rc = gui.main_loop(game, [&] {
fileWatcher->watch();
if(listener->changes) {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
gui.output(format("CHANGES! Running build {}", build_cmd));
run_build(game, build_cmd);
listener->reset_state();
}
return 0;
});
dbc::check(rc == 0, "Invalid return from main_loop.");
fileWatcher->removeWatch(wid);
git_libgit2_shutdown();
} catch(dbc::Error &err) {
if(repo != nullptr) git_repository_free(repo);
git_libgit2_shutdown();
throw err;
}
}

@ -0,0 +1,17 @@
#pragma once
#include "gui.hpp"
#include "game_engine.hpp"
class Builder {
GUI gui;
GameEngine game;
public:
Builder(GUI &g, GameEngine &engine) : gui(g), game(engine) {};
void run_build(GameEngine &game, const char* command);
void run(const char *git_path, const char *build_cmd);
};

@ -1,176 +1,21 @@
#include "dbc.hpp" #include "builder.hpp"
#include "gui.hpp"
#include "game_engine.hpp"
#include <chrono> // for milliseconds
#include <efsw/efsw.hpp>
#include <filesystem>
#include <fmt/chrono.h>
#include <fmt/color.h>
#include <fmt/core.h> #include <fmt/core.h>
#include <fmt/core.h>
#include <fstream>
#include <ftxui/component/event.hpp> // for Event
#include <ftxui/component/mouse.hpp> // for ftxui
#include <ftxui/dom/elements.hpp> // for text, separator, Element, operator|, vbox, border
#include <git2.h>
#include <iostream>
#include <memory> // for allocator, shared_ptr
#include <regex>
#include <stdio.h>
#include <stdlib.h> // for EXIT_SUCCESS
#include <string> // for operator+, to_string
#include <thread> // for sleep_for
#include <unistd.h>
#include <vector>
#include "ftxui/component/component.hpp" // for CatchEvent, Renderer, operator|=
#include "ftxui/component/loop.hpp" // for Loop
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
using namespace ftxui;
using namespace std;
using namespace std;
using namespace fmt;
namespace fs = std::filesystem;
const auto ERROR = fmt::emphasis::bold | fg(fmt::color::red);
#define BUF_MAX 1024
class UpdateListener : public efsw::FileWatchListener {
public:
bool changes = false;
git_repository* repo = nullptr;
UpdateListener(git_repository *r) : repo(r) {};
void handleFileAction(efsw::WatchID watchid,
const std::string& dir,
const std::string& filename,
efsw::Action action,
std::string oldFilename) override
{
// this is some gnarly BS here, probably tons
// of memory leaks for now but it's working
int ignored = 1;
auto the_path = fs::path(dir) / fs::path(filename);
string full_path = the_path.lexically_normal().string();
std::replace(full_path.begin(),
full_path.end(), '\\', '/');
int rc = git_ignore_path_is_ignored(&ignored, repo, full_path.c_str());
dbc::check(rc == 0, "git ignored failed.");
if(!ignored) {
output(format("\nCHANGE: filename={} .gitignored?={}", full_path.c_str(), ignored));
changes = changes || !ignored;
}
}
void reset_state() {
changes = false;
}
};
void run_build(GameEngine &game, const char* command) {
regex err_re("(.*?):([0-9]+):([0-9]+):\\s*(.*?):\\s*(.*)\n*");
char buffer[BUF_MAX]; // BUF_MAX is a define already?
ofstream stats_out;
stats_out.open("stats.csv", ios::out | ios::app);
std::time_t tstamp = std::time(nullptr);
dbc::check(stats_out.good(), "Error opening stats.csv file.");
dbc::pre("simple test", [&]() { return stats_out.good(); });
// need to catch the error message when the command is bad
FILE *build_out = popen(command, "r");
dbc::check(build_out != nullptr, "Failed to run command.");
while(fgets(buffer, BUF_MAX, build_out) != nullptr) {
string line(buffer); // yeah, that's probably a problem
smatch err;
bool match = regex_match(line, err, err_re);
if(match) {
string file_name = err[1].str();
string lnumber = err[2].str();
string col = err[3].str();
string type = err[4].str();
string message = err[5].str();
string result = format("{:%FT%T},{},{},{},{},{}\n",
fmt::localtime(tstamp), file_name,
lnumber, col, type, message);
stats_out << result;
output(format("\nHIT WITH {} @ {}:{}:{} {}", type, file_name, lnumber, col, message));
game.hit(type);
// refactor this
if(game.is_dead()) {
output(format("YOU DIED!\n"));
}
}
}
stats_out.close();
dbc::post("a post test", [&]() { return !stats_out.is_open(); });
}
int main(int argc, char *argv[]) int main(int argc, char *argv[])
{ {
git_repository* repo = nullptr; if(argc != 3) {
fmt::println("USAGE: watchgit PATH BUILD_CMD");
try { return 1;
dbc::check(argc == 3, "USAGE: watchgit PATH BUILD_CMD"); } else {
const char *git_path = argv[1]; const char *git_path = argv[1];
const char *build_cmd = argv[2]; const char *build_cmd = argv[2];
output(format("Using build command: {}", build_cmd)); GUI gui;
efsw::FileWatcher* fileWatcher = new efsw::FileWatcher();
dbc::check(fileWatcher != nullptr, "Failed to create filewatcher.");
git_libgit2_init();
int err = git_repository_open(&repo, git_path);
dbc::check(err == 0, git_error_last()->message);
UpdateListener* listener = new UpdateListener(repo);
dbc::check(listener != nullptr, "Failed to create listener.");
output(format("Watching directory {} for changes...\n", git_path));
efsw::WatchID wid = fileWatcher->addWatch(git_path, listener, true);
GameEngine game{100}; GameEngine game{100};
int rc = main_loop(game, [&] { auto builder = Builder(gui, game);
fileWatcher->watch(); builder.run(git_path, build_cmd);
if(listener->changes) {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
output(format("CHANGES! Running build {}", build_cmd));
run_build(game, build_cmd);
listener->reset_state();
}
return 0;
});
dbc::check(rc == 0, "Invalid return from main_loop.");
git_libgit2_shutdown();
} catch(dbc::Error &err) {
output(format("ERROR: {}\n", err.message));
if(repo != nullptr) git_repository_free(repo);
git_libgit2_shutdown();
return 1; return 1;
} }
} }

@ -144,6 +144,10 @@ bool GameEngine::hit(string &type) {
return is_dead(); return is_dead();
} }
void GameEngine::heal(int amount) {
hit_points += amount;
}
bool GameEngine::is_dead() { bool GameEngine::is_dead() {
return hit_points <= 0; return hit_points <= 0;
} }

@ -44,4 +44,6 @@ class GameEngine {
bool hit(string &type); bool hit(string &type);
bool is_dead(); bool is_dead();
void heal(int amount);
}; };

@ -19,25 +19,11 @@ using namespace std;
using namespace fmt; using namespace fmt;
namespace fs = std::filesystem; namespace fs = std::filesystem;
vector<string> lines; void GUI::output(const string &msg) {
void output(const string &msg) {
lines.push_back(msg); lines.push_back(msg);
} }
ButtonOption Style() { int GUI::main_loop(GameEngine &game, std::function<bool()> runner) {
auto option = ButtonOption::Animated();
option.transform = [](const EntryState& s) {
auto element = paragraph(s.label);
if (s.focused) {
element |= bold;
}
return element | center | borderEmpty | flex;
};
return option;
}
int main_loop(GameEngine &game, std::function<bool()> runner) {
auto screen = ScreenInteractive::Fullscreen(); auto screen = ScreenInteractive::Fullscreen();
screen.TrackMouse(true); screen.TrackMouse(true);

@ -5,6 +5,12 @@
#include <filesystem> #include <filesystem>
#include <string> #include <string>
class GUI {
vector<string> lines;
public:
void output(const string &msg); void output(const string &msg);
int main_loop(GameEngine &game, std::function<bool()> runner); int main_loop(GameEngine &game, std::function<bool()> runner);
};

@ -30,6 +30,8 @@ dependencies = [
executable('escape_turings_tarpit', executable('escape_turings_tarpit',
['game_engine.cpp', ['game_engine.cpp',
'gui.cpp', 'gui.cpp',
'watcher.cpp',
'builder.cpp',
'escape_turings_tarpit.cpp'], 'escape_turings_tarpit.cpp'],
dependencies: dependencies) dependencies: dependencies)

@ -0,0 +1,31 @@
#include "watcher.hpp"
#include <filesystem>
using namespace std;
namespace fs = std::filesystem;
void UpdateListener::handleFileAction(efsw::WatchID watchid,
const std::string& dir,
const std::string& filename,
efsw::Action action,
std::string oldFilename)
{
// this is some gnarly BS here, probably tons
// of memory leaks for now but it's working
int ignored = 1;
auto the_path = fs::path(dir) / fs::path(filename);
string full_path = the_path.lexically_normal().string();
std::replace(full_path.begin(),
full_path.end(), '\\', '/');
int rc = git_ignore_path_is_ignored(&ignored, repo, full_path.c_str());
if(!ignored) {
changes = changes || !ignored;
}
}
void UpdateListener::reset_state() {
changes = false;
}

@ -0,0 +1,20 @@
#pragma once
#include <efsw/efsw.hpp>
#include <git2.h>
#include <string> // for operator+, to_string
class UpdateListener : public efsw::FileWatchListener {
public:
bool changes = false;
git_repository* repo = nullptr;
UpdateListener(git_repository *r) : repo(r) {};
void handleFileAction(efsw::WatchID watchid,
const std::string& dir,
const std::string& filename,
efsw::Action action,
std::string oldFilename) override;
void reset_state();
};
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