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@ -1,4 +1,3 @@ |
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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// the LICENSE file.
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@ -15,8 +14,10 @@ |
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#include "ftxui/component/component.hpp" // for CatchEvent, Renderer, operator|= |
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#include "ftxui/component/component.hpp" // for CatchEvent, Renderer, operator|= |
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#include "ftxui/component/loop.hpp" // for Loop |
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#include "ftxui/component/loop.hpp" // for Loop |
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive |
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive |
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#include <vector> |
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using namespace ftxui; |
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using namespace ftxui; |
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using namespace std; |
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ButtonOption Style() { |
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ButtonOption Style() { |
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auto option = ButtonOption::Animated(); |
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auto option = ButtonOption::Animated(); |
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@ -32,26 +33,35 @@ ButtonOption Style() { |
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int main() { |
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int main() { |
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auto screen = ScreenInteractive::Fullscreen(); |
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auto screen = ScreenInteractive::Fullscreen(); |
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screen.TrackMouse(true); |
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vector<string> lines; |
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// Create a component counting the number of frames drawn and event handled.
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// Create a component counting the number of frames drawn and event handled.
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int custom_loop_count = 0; |
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int custom_loop_count = 0; |
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int frame_count = 0; |
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int frame_count = 0; |
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int event_count = 0; |
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int event_count = 0; |
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float scroll_x = 0.1; |
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float scroll_y = 1.0; |
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int hp = 100; |
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int hp = 100; |
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int row = 0; |
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int row = 0; |
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auto hit_button = Button("Hit", [&] { hp -= 1; }, Style()); |
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auto hit_button = Button("Hit", [&] { |
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auto hard_button = Button("Hard", [&] { hp -= 10; }, Style()); |
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hp -= 1; |
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auto heal_button = Button("Heal", [&] { hp += 10; }, Style()); |
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lines.push_back(fmt::format("You were hit! HP now {}", hp)); |
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}, Style()); |
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auto hard_button = Button("Hard", [&] { |
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hp -= 10; |
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lines.push_back(fmt::format("You were hit HARD! HP now {}", hp)); |
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}, Style()); |
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auto heal_button = Button("Heal", [&] { |
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hp += 10; |
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lines.push_back(fmt::format("You healed! HP now {}", hp)); |
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}, Style()); |
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auto buttons = Container::Horizontal({ |
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auto buttons = Container::Horizontal({ |
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hit_button, hard_button, heal_button}, &row); |
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hit_button, hard_button, heal_button}, &row); |
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auto component = Renderer(buttons, [&] { |
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auto status = Renderer([&] { |
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frame_count++; |
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return vbox({ |
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return vbox({ |
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paragraph("I'm baby mustache hammock squid, stumptown echo park lumbersexual PBR&B glossier iceland pabst irony mlkshk skateboard migas kombucha. Lyft meggings organic tacos. IPhone microdosing bodega boys, fit locavore jawn cloud bread neutral milk hotel trust fund live-edge selfies portland lyft vice. Pug swag af slow-carb."), |
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separator(), |
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paragraph(fmt::format("HP {} frames {} events {} custom {}", |
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paragraph(fmt::format("HP {} frames {} events {} custom {}", |
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hp, frame_count, event_count, custom_loop_count)), |
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hp, frame_count, event_count, custom_loop_count)), |
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separator(), |
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separator(), |
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@ -59,8 +69,34 @@ int main() { |
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text("HP"), |
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text("HP"), |
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gauge(hp / 100.0f), |
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gauge(hp / 100.0f), |
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}), |
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}), |
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}); |
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}); |
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auto content = Renderer([&] { |
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vector<Element> output; |
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for(const auto line : lines) { |
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output.push_back(text(line)); |
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} |
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return vbox(output); |
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}); |
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auto scrollable_content = Renderer(content, |
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[&, content] { |
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return content->Render() |
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| focusPositionRelative(scroll_x, scroll_y) |
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| frame | flex; |
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}); |
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auto component = Renderer(buttons, [&] { |
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frame_count++; |
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return vbox({ |
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status->Render(), |
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separator(), |
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separator(), |
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buttons->Render(), |
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buttons->Render(), |
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scrollable_content->Render() | vscroll_indicator | yframe | size(HEIGHT, LESS_THAN, 20), |
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}) | |
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}) | |
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border; |
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border; |
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}); |
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}); |
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