I can now load a json config file name .tarpit.json to configure everything. It now works to configure the sounds used.
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{ |
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"audio": { |
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"you_died": "./assets/you_died.wav", |
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"build_works": "./assets/build_works.wav", |
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"build_failed": "./assets/build_failed.wav", |
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"building": "./assets/building.wav" |
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}, |
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"build_cmd": "meson compile -C builddir" |
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} |
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#include <iostream> |
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#include <fstream> |
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#include <fmt/core.h> |
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#include <nlohmann/json.hpp> |
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using json = nlohmann::json; |
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using namespace fmt; |
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using namespace std; |
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int main(int argc, char *argv[]) { |
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if(argc != 2) { |
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println("USAGE: jsontest [jsonfile]"); |
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return 0; |
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} |
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ifstream infile(argv[1]); |
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json data = json::parse(infile); |
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json::string_t s2 = data["happy"].template get<std::string>(); |
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for(auto &el : data.items()) { |
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cout << el.key() << "=" << el.value() << "\n"; |
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} |
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println("DATA HAPPY {}", s2); |
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return 0; |
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} |
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