Moved the main event loop out of GUI so it's not so tightly coupled to everything else.

master
Zed A. Shaw 4 weeks ago
parent c0ad0c8d23
commit 5ae24d9b0a
  1. 12
      escape_turings_tarpit.cpp
  2. 14
      gui.cpp
  3. 4
      gui.hpp
  4. 3
      sfmlbackend.hpp

@ -6,9 +6,17 @@ int main(int argc, char *argv[])
{
GUI gui;
GameEngine game{100};
auto backend = SFMLBackend(game);
auto builder = Builder(gui, game);
gui.main_loop(game, builder);
backend.startup();
while(backend.is_open()) {
builder.event(BuildEvent::GO);
gui.main_loop(backend);
}
builder.event(BuildEvent::QUIT);
backend.shutdown();
return 1;
}

@ -31,22 +31,10 @@ void GUI::output(const string msg) {
_lines.push_back(msg);
}
int GUI::main_loop(GameEngine &game, Builder &builder) {
auto gui = SFMLBackend(game);
gui.startup();
while(gui.is_open()) {
builder.event(BuildEvent::GO);
void GUI::main_loop(SFMLBackend &gui) {
gui.handle_events();
gui.update_entities();
gui.update_log(_lines);
}
builder.event(BuildEvent::QUIT);
gui.shutdown();
return EXIT_SUCCESS;
}
void GUI::build_works() {

@ -20,12 +20,12 @@ class GUI {
GUI();
// FOUND BUG: adding this found that I was accidentally copying the gui, really it shouldn't be copyable
// prevent copy
GUI(GUI &g) = delete;
void output(const string msg);
int main_loop(GameEngine &game, Builder &builder);
void main_loop(SFMLBackend &backend);
void build_works();
void build_failed(bool play_sound, const string &command);

@ -47,6 +47,9 @@ class SFMLBackend {
public:
SFMLBackend(GameEngine &g);
// prevent copy
SFMLBackend(SFMLBackend &g) = delete;
void startup();
bool is_open();

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