Moved the main event loop out of GUI so it's not so tightly coupled to everything else.

master
Zed A. Shaw 4 weeks ago
parent c0ad0c8d23
commit 5ae24d9b0a
  1. 18
      escape_turings_tarpit.cpp
  2. 20
      gui.cpp
  3. 4
      gui.hpp
  4. 3
      sfmlbackend.hpp

@ -4,11 +4,19 @@
int main(int argc, char *argv[]) int main(int argc, char *argv[])
{ {
GUI gui; GUI gui;
GameEngine game{100}; GameEngine game{100};
auto backend = SFMLBackend(game);
auto builder = Builder(gui, game);
auto builder = Builder(gui, game); backend.startup();
gui.main_loop(game, builder);
return 1; while(backend.is_open()) {
builder.event(BuildEvent::GO);
gui.main_loop(backend);
}
builder.event(BuildEvent::QUIT);
backend.shutdown();
return 1;
} }

@ -31,22 +31,10 @@ void GUI::output(const string msg) {
_lines.push_back(msg); _lines.push_back(msg);
} }
int GUI::main_loop(GameEngine &game, Builder &builder) { void GUI::main_loop(SFMLBackend &gui) {
auto gui = SFMLBackend(game); gui.handle_events();
gui.update_entities();
gui.startup(); gui.update_log(_lines);
while(gui.is_open()) {
builder.event(BuildEvent::GO);
gui.handle_events();
gui.update_entities();
gui.update_log(_lines);
}
builder.event(BuildEvent::QUIT);
gui.shutdown();
return EXIT_SUCCESS;
} }
void GUI::build_works() { void GUI::build_works() {

@ -20,12 +20,12 @@ class GUI {
GUI(); GUI();
// FOUND BUG: adding this found that I was accidentally copying the gui, really it shouldn't be copyable // prevent copy
GUI(GUI &g) = delete; GUI(GUI &g) = delete;
void output(const string msg); void output(const string msg);
int main_loop(GameEngine &game, Builder &builder); void main_loop(SFMLBackend &backend);
void build_works(); void build_works();
void build_failed(bool play_sound, const string &command); void build_failed(bool play_sound, const string &command);

@ -47,6 +47,9 @@ class SFMLBackend {
public: public:
SFMLBackend(GameEngine &g); SFMLBackend(GameEngine &g);
// prevent copy
SFMLBackend(SFMLBackend &g) = delete;
void startup(); void startup();
bool is_open(); bool is_open();

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