The new SFMLGui is now worked into the code and barely works. Cleanup is next.

master
Zed A. Shaw 3 months ago
parent 70d1389c54
commit 4bd2d12219
  1. 89
      gui.cpp
  2. 10
      meson.build
  3. 40
      sfmlgui.cpp
  4. 9
      sfmlgui.hpp
  5. 14
      sfmltest.cpp

@ -2,22 +2,15 @@
#include <stdlib.h> // for EXIT_SUCCESS #include <stdlib.h> // for EXIT_SUCCESS
#include <chrono> // for milliseconds #include <chrono> // for milliseconds
#include <fmt/core.h> #include <fmt/core.h>
#include <ftxui/component/event.hpp> // for Event
#include <ftxui/component/mouse.hpp> // for ftxui
#include <ftxui/dom/elements.hpp> // for text, separator, Element, operator|, vbox, border
#include <memory> // for allocator, shared_ptr #include <memory> // for allocator, shared_ptr
#include <string> // for operator+, to_string #include <string> // for operator+, to_string
#include <thread> // for sleep_for #include <thread> // for sleep_for
#include "ftxui/component/component.hpp" // for CatchEvent, Renderer, operator|=
#include "ftxui/component/loop.hpp" // for Loop
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include <vector> #include <vector>
#include <SFML/Audio.hpp> #include <SFML/Audio.hpp>
#include <nlohmann/json.hpp> #include <nlohmann/json.hpp>
#include <fstream> #include <fstream>
#include "sfmlgui.hpp"
using namespace ftxui;
using namespace std; using namespace std;
using namespace fmt; using namespace fmt;
using namespace nlohmann; using namespace nlohmann;
@ -28,7 +21,7 @@ void SoundQuip::load(json &data, const char *file_key) {
json::string_t file_name = audio[file_key].template get<std::string>(); json::string_t file_name = audio[file_key].template get<std::string>();
if(!buffer.loadFromFile(file_name)) { if(!buffer.loadFromFile(file_name)) {
cout << "Failed to load sound: " << file_key << " with file " << file_name << "\n"; println("Failed to load sound: {} with file {}", file_key, file_name);
} }
sound.setBuffer(buffer); sound.setBuffer(buffer);
@ -58,78 +51,18 @@ void GUI::output(const string &msg) {
} }
int GUI::main_loop(GameEngine &game, std::function<bool()> runner) { int GUI::main_loop(GameEngine &game, std::function<bool()> runner) {
auto screen = ScreenInteractive::Fullscreen(); auto gui = SFMLGui(game);
screen.TrackMouse(true);
gui.startup();
// Create a component counting the number of frames drawn and event handled.
float scroll_x = 0.1;
float scroll_y = 1.0;
auto status = Renderer([&] {
return vbox({
text(fmt::format("HP {} | Hits Taken {} | Round {} | Streak {}", game.hit_points, game.hits_taken, game.rounds, game.streak)),
separator(),
hbox({
text("HP "),
gauge(game.hit_points / 100.0f),
}),
});
});
auto content = Renderer([&] {
vector<Element> output;
for(const auto line : lines) {
output.push_back(text(line));
}
return vbox(output); while (gui.is_open()) {
}); bool result = runner();
gui.handle_events();
auto game_stuff = Renderer([&] { gui.update_entities();
return vbox({ gui.update_log(lines);
text("Welcome to...Turing's Tarpit!"),
separator(),
hbox({
text("Your Face") | center | xflex_grow ,
text("Something Fun") | border | flex,
}) | yflex_grow
});
});
auto build_log = Renderer(content,
[&, content] {
return content->Render()
| focusPositionRelative(scroll_x, scroll_y)
| frame | flex;
});
auto component = Renderer(build_log, [&] {
return vbox({
status->Render(),
separator(),
build_log->Render() | vscroll_indicator | yframe | yflex_grow,
separator(),
game_stuff->Render() | flex | size(HEIGHT, GREATER_THAN, 20),
});
});
component |= CatchEvent([&](Event) -> bool {
return false;
});
Loop loop(&screen, component);
while (!loop.HasQuitted()) {
int run_error = runner();
if(run_error != 0) output("RUNNER ERROR!!!! CATASTROPHIC!!!");
loop.RunOnce();
screen.Post(Event::Custom);
std::this_thread::sleep_for(std::chrono::milliseconds(10));
} }
gui.shutdown();
return EXIT_SUCCESS; return EXIT_SUCCESS;
} }

@ -34,6 +34,7 @@ executable('escape_turings_tarpit',
'gui.cpp', 'gui.cpp',
'watcher.cpp', 'watcher.cpp',
'builder.cpp', 'builder.cpp',
'sfmlgui.cpp',
'escape_turings_tarpit.cpp'], 'escape_turings_tarpit.cpp'],
dependencies: dependencies) dependencies: dependencies)
@ -52,15 +53,10 @@ executable('audiotest', 'audiotest.cpp',
executable('jsontest', 'jsontest.cpp', executable('jsontest', 'jsontest.cpp',
dependencies: dependencies) dependencies: dependencies)
executable('sfmltest', [
'sfmltest.cpp',
'sfmlgui.cpp',
],
dependencies: dependencies)
runtests = executable('runtests', [ runtests = executable('runtests', [
'game_engine.cpp', 'game_engine.cpp',
'tests/game_engine.cpp'], 'tests/game_engine.cpp',
],
dependencies: dependencies + [catch2]) dependencies: dependencies + [catch2])
test('the tests', runtests) test('the tests', runtests)

@ -30,8 +30,8 @@ void SFMLGui::ImGui_update() {
TextColored(ImVec4(1,1,0,1), "Build Log"); TextColored(ImVec4(1,1,0,1), "Build Log");
BeginChild("Scrolling"); BeginChild("Scrolling");
for(int n = 0; n < 50; n++) { for(string &line : log) {
TextWrapped("%04d: Some Text", n); TextWrapped(line.c_str());
} }
EndChild(); EndChild();
End(); End();
@ -86,7 +86,7 @@ sf::Vector2f translate(int x, int y) {
} }
void SFMLGui::write_text(int x, int y, const char *content) { void SFMLGui::write_text(int x, int y, string content) {
sf::Vector2f position = translate(x,y); sf::Vector2f position = translate(x,y);
sf::Text text; sf::Text text;
text.setFont(font); text.setFont(font);
@ -107,25 +107,24 @@ void SFMLGui::update_entities() {
face_box.setFillColor(sf::Color(200, 250, 200)); face_box.setFillColor(sf::Color(200, 250, 200));
window.draw(face_box); window.draw(face_box);
sf::RectangleShape hp_bar(translate(32,2)); constexpr int hp_box_len = 44;
int current_hp = (float(game.hit_points) / float(game.starting_hp)) * float(hp_box_len);
sf::RectangleShape hp_bar(translate(current_hp,2));
hp_bar.setPosition(translate(2,21)); hp_bar.setPosition(translate(2,21));
hp_bar.setFillColor(sf::Color(100, 250, 50)); hp_bar.setFillColor(sf::Color(100, 250, 50));
window.draw(hp_bar); window.draw(hp_bar);
sf::RectangleShape hp_box(translate(44,2)); sf::RectangleShape hp_box(translate(hp_box_len,2));
hp_box.setPosition(translate(2,21)); hp_box.setPosition(translate(2,21));
hp_box.setOutlineColor(sf::Color(100, 200, 50)); hp_box.setOutlineColor(sf::Color(100, 200, 50));
hp_box.setOutlineThickness(10); hp_box.setOutlineThickness(10);
hp_box.setFillColor(sf::Color::Transparent); hp_box.setFillColor(sf::Color::Transparent);
window.draw(hp_box); window.draw(hp_box);
write_text(2, 18, "HP 222"); string status = fmt::format("HP {} Rounds {} Streaks {} Deaths XXX", game.hit_points, game.rounds, game.streak);
// rounds text write_text(2, 18, status);
write_text(9, 18, "Rounds 333");
// // streaks text
write_text(21, 18, "Streaks 444");
// // deaths text
write_text(33, 18, "Deaths 555");
if(show_build_log) { if(show_build_log) {
ImGui_update(); ImGui_update();
@ -135,10 +134,18 @@ void SFMLGui::update_entities() {
show_build_log = window_active_out; show_build_log = window_active_out;
} }
SFMLGui::SFMLGui() : window(sf::VideoMode(X_DIM, Y_DIM), "Turing's Tarpit", sf::Style::None, settings) { SFMLGui::SFMLGui(GameEngine &g) : window(sf::VideoMode(X_DIM, Y_DIM), "Turing's Tarpit", sf::Style::None, settings), game(g)
{
} }
void SFMLGui::update_log(vector<string> &lines) {
log.clear();
for(string &line : lines) {
log.push_back(line);
}
}
void SFMLGui::startup() { void SFMLGui::startup() {
fmt::print("Setting up a window for you...\n"); fmt::print("Setting up a window for you...\n");
settings.antialiasingLevel = 8; settings.antialiasingLevel = 8;
@ -152,13 +159,6 @@ void SFMLGui::startup() {
window.setFramerateLimit(FPS); window.setFramerateLimit(FPS);
window.setVerticalSyncEnabled(true); window.setVerticalSyncEnabled(true);
ImGui_setup(); ImGui_setup();
// fake image here
if(!texture.loadFromFile("./assets/turing_tarpit_main_screen.png")) {
fmt::println("Error loading sprite!");
}
texture.setSmooth(true);
background.setTexture(texture);
} }
bool SFMLGui::is_open() { bool SFMLGui::is_open() {

@ -3,6 +3,8 @@
#include <SFML/Graphics/RenderWindow.hpp> #include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Sprite.hpp> #include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Font.hpp> #include <SFML/Graphics/Font.hpp>
#include "game_engine.hpp"
#include <string>
constexpr int FPS=30; constexpr int FPS=30;
constexpr int X_DIM = 1920 / 2; constexpr int X_DIM = 1920 / 2;
@ -22,9 +24,11 @@ class SFMLGui {
bool show_build_log = false; bool show_build_log = false;
int hit_points = 50; int hit_points = 50;
sf::Font font; sf::Font font;
GameEngine &game;
vector<string> log;
public: public:
SFMLGui(); SFMLGui(GameEngine &g);
void startup(); void startup();
@ -33,8 +37,9 @@ public:
void handle_events(); void handle_events();
void update_entities(); void update_entities();
void update_log(vector<string> &lines);
void write_text(int x, int y, const char *content); void write_text(int x, int y, std::string content);
void ImGui_setup(); void ImGui_setup();
void ImGui_update(); void ImGui_update();

@ -1,14 +0,0 @@
#include "sfmlgui.hpp"
int main() {
auto gui = SFMLGui();
gui.startup();
while (gui.is_open()) {
gui.handle_events();
gui.update_entities();
}
gui.shutdown();
}
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