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@ -5,6 +5,7 @@ |
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#include <array> |
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#include <array> |
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#include <sstream> |
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#include <sstream> |
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#include "fsm.hpp" |
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#include "fsm.hpp" |
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#include <fmt/core.h> |
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using std::string; |
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using std::string; |
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@ -41,21 +42,35 @@ class GameEngine : DeadSimpleFSM<GameState, GameEvent> { |
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int determine_damage(string &type); |
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int determine_damage(string &type); |
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bool is_dead(); |
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bool is_dead(); |
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void event(GameEvent ev, string &hit_type) { |
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switch(_state) { |
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case GameState::IN_ROUND: |
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in_round(ev, hit_type); |
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break; |
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default: |
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event(ev); |
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} |
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} |
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void event(GameEvent ev) { |
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void event(GameEvent ev) { |
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switch(_state) { |
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switch(_state) { |
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FSM_STATE(GameState::START, start, ev); |
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FSM_STATE(GameState::START, start, ev); |
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FSM_STATE(GameState::IDLE, idle, ev); |
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FSM_STATE(GameState::IDLE, idle, ev); |
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FSM_STATE(GameState::IN_ROUND, in_round, ev); |
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FSM_STATE(GameState::DEAD, dead, ev); |
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FSM_STATE(GameState::DEAD, dead, ev); |
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FSM_STATE(GameState::SUCCESS, success, ev); |
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FSM_STATE(GameState::SUCCESS, success, ev); |
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FSM_STATE(GameState::FAILURE, failure, ev); |
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FSM_STATE(GameState::FAILURE, failure, ev); |
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case GameState::IN_ROUND: { |
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string hit_type = ""; |
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in_round(ev, hit_type); |
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} |
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break; |
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} |
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} |
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} |
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} |
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// FSM to replace the others
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// FSM to replace the others
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void start(GameEvent ev); |
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void start(GameEvent ev); |
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void idle(GameEvent ev); |
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void idle(GameEvent ev); |
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void in_round(GameEvent ev); |
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void in_round(GameEvent ev, string &hit_type); |
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void dead(GameEvent ev); |
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void dead(GameEvent ev); |
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void success(GameEvent ev); |
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void success(GameEvent ev); |
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void failure(GameEvent ev); |
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void failure(GameEvent ev); |
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