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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <stdlib.h> // for EXIT_SUCCESS |
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#include <chrono> // for milliseconds |
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#include <thread> // for sleep_for, thread |
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#include <fmt/core.h> |
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#include <ftxui/component/event.hpp> // for Event |
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#include <ftxui/component/mouse.hpp> // for ftxui |
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#include <ftxui/dom/elements.hpp> // for text, separator, Element, operator|, vbox, border |
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#include <memory> // for allocator, shared_ptr |
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#include <string> // for operator+, to_string |
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#include <thread> // for sleep_for |
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#include "ftxui/component/component.hpp" // for CatchEvent, Renderer, operator|= |
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#include "ftxui/component/loop.hpp" // for Loop |
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive |
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using namespace ftxui; |
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ButtonOption Style() { |
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auto option = ButtonOption::Animated(); |
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option.transform = [](const EntryState& s) { |
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auto element = text(s.label); |
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if (s.focused) { |
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element |= bold; |
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} |
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return element | center | borderEmpty | flex; |
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}; |
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return option; |
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} |
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int main() { |
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auto screen = ScreenInteractive::Fullscreen(); |
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// Create a component counting the number of frames drawn and event handled.
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int custom_loop_count = 0; |
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int frame_count = 0; |
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int event_count = 0; |
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int hp = 100; |
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int row = 0; |
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auto hit_button = Button("Hit", [&] { hp -= 1; }, Style()); |
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auto hard_button = Button("Hard", [&] { hp -= 10; }, Style()); |
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auto heal_button = Button("Heal", [&] { hp += 10; }, Style()); |
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auto buttons = Container::Horizontal({ |
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hit_button, hard_button, heal_button}, &row); |
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auto component = Renderer(buttons, [&] { |
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frame_count++; |
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return vbox({ |
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paragraph("I'm baby mustache hammock squid, stumptown echo park lumbersexual PBR&B glossier iceland pabst irony mlkshk skateboard migas kombucha. Lyft meggings organic tacos. IPhone microdosing bodega boys, fit locavore jawn cloud bread neutral milk hotel trust fund live-edge selfies portland lyft vice. Pug swag af slow-carb."), |
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separator(), |
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paragraph(fmt::format("HP {} frames {} events {} custom {}", |
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hp, frame_count, event_count, custom_loop_count)), |
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separator(), |
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hbox({ |
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text("HP"), |
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gauge(hp / 100.0f), |
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}), |
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separator(), |
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buttons->Render(), |
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}) | |
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border; |
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}); |
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component |= CatchEvent([&](Event) -> bool { |
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event_count++; |
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return false; |
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}); |
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Loop loop(&screen, component); |
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std::atomic<bool> refresh_ui_continue = true; |
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std::thread refresh_ui([&] { |
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while(refresh_ui_continue) { |
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screen.Post(Event::Custom); |
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std::this_thread::sleep_for(std::chrono::milliseconds(10)); |
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} |
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}); |
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screen.Loop(component); |
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refresh_ui_continue = false; |
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refresh_ui.join(); |
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return EXIT_SUCCESS; |
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} |
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