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@ -9,17 +9,17 @@ |
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#include <SFML/Graphics/Text.hpp> |
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#include <SFML/Graphics/Text.hpp> |
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#include <SFML/Audio.hpp> |
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#include <SFML/Audio.hpp> |
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#include <SFML/Window/Event.hpp> |
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#include <SFML/Window/Event.hpp> |
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#include "sfmlgui.hpp" |
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#include "sfmlbackend.hpp" |
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using namespace ImGui; |
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using namespace ImGui; |
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using std::string; |
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using std::string; |
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void SFMLGui::ImGui_setup() { |
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void SFMLBackend::ImGui_setup() { |
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bool res = SFML::Init(window); |
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bool res = SFML::Init(window); |
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fmt::println("IMGUI returned {}", res); |
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fmt::println("IMGUI returned {}", res); |
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} |
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} |
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void SFMLGui::ImGui_update() { |
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void SFMLBackend::ImGui_update() { |
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sf::Vector2u size = window.getSize(); |
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sf::Vector2u size = window.getSize(); |
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SFML::Update(window, deltaClock.restart()); |
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SFML::Update(window, deltaClock.restart()); |
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@ -38,14 +38,14 @@ void SFMLGui::ImGui_update() { |
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End(); |
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End(); |
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} |
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} |
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void SFMLGui::Window_update() { |
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void SFMLBackend::Window_update() { |
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if(show_build_log) { |
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if(show_build_log) { |
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SFML::Render(window); |
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SFML::Render(window); |
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} |
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} |
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window.display(); |
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window.display(); |
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} |
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} |
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void SFMLGui::handle_events() { |
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void SFMLBackend::handle_events() { |
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sf::Event event; |
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sf::Event event; |
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// is this a main event loop
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// is this a main event loop
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@ -87,7 +87,7 @@ sf::Vector2f translate(int x, int y) { |
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} |
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} |
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void SFMLGui::write_text(int x, int y, string content) { |
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void SFMLBackend::write_text(int x, int y, string content) { |
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sf::Vector2f position = translate(x,y); |
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sf::Vector2f position = translate(x,y); |
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sf::Text text; |
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sf::Text text; |
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text.setFont(font); |
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text.setFont(font); |
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@ -98,7 +98,7 @@ void SFMLGui::write_text(int x, int y, string content) { |
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window.draw(text); |
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window.draw(text); |
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} |
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} |
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void SFMLGui::update_entities() { |
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void SFMLBackend::update_entities() { |
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window.clear(); |
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window.clear(); |
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sf::RectangleShape face_box(translate(X_ROWS/4, Y_LINES/2)); |
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sf::RectangleShape face_box(translate(X_ROWS/4, Y_LINES/2)); |
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@ -135,19 +135,19 @@ void SFMLGui::update_entities() { |
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show_build_log = window_active_out; |
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show_build_log = window_active_out; |
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} |
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} |
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SFMLGui::SFMLGui(GameEngine &g) : window(sf::VideoMode(X_DIM, Y_DIM), "Turing's Tarpit", sf::Style::None, settings), game(g) |
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SFMLBackend::SFMLBackend(GameEngine &g) : window(sf::VideoMode(X_DIM, Y_DIM), "Turing's Tarpit", sf::Style::None, settings), game(g) |
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{ |
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{ |
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} |
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} |
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void SFMLGui::update_log(std::vector<string> &lines) { |
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void SFMLBackend::update_log(std::vector<string> &lines) { |
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log.clear(); |
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log.clear(); |
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for(string &line : lines) { |
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for(string &line : lines) { |
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log.push_back(line); |
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log.push_back(line); |
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} |
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} |
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} |
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} |
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void SFMLGui::startup() { |
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void SFMLBackend::startup() { |
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fmt::print("Setting up a window for you...\n"); |
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fmt::print("Setting up a window for you...\n"); |
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settings.antialiasingLevel = 8; |
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settings.antialiasingLevel = 8; |
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@ -162,10 +162,10 @@ void SFMLGui::startup() { |
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ImGui_setup(); |
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ImGui_setup(); |
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} |
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} |
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bool SFMLGui::is_open() { |
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bool SFMLBackend::is_open() { |
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return window.isOpen(); |
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return window.isOpen(); |
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} |
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} |
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void SFMLGui::shutdown() { |
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void SFMLBackend::shutdown() { |
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SFML::Shutdown(); |
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SFML::Shutdown(); |
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} |
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} |