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#include "imgui.h" |
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#include "imgui-SFML.h" |
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#define _USE_MATH_DEFINES |
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#include <math.h> |
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#include <fmt/core.h> |
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#include <SFML/Graphics/Sprite.hpp> |
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#include <SFML/Graphics/Texture.hpp> |
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#include <SFML/Graphics/RenderWindow.hpp> |
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#include <SFML/System.hpp> |
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#include <SFML/Audio.hpp> |
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#include <SFML/Window/Event.hpp> |
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constexpr int FPS=30; |
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constexpr int X_DIM = 1920 / 2; |
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constexpr int Y_DIM = 1080 / 2; |
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void ImGui_setup(sf::RenderWindow &window) { |
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bool res = ImGui::SFML::Init(window); |
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fmt::println("IMGUI returned {}", res); |
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} |
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void ImGui_update(sf::RenderWindow &window, sf::Clock &deltaClock, sf::Time &tick) { |
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ImGui::SFML::Update(window, deltaClock.restart()); |
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// ImGui::ShowDemoWindow();
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ImGui::Begin("Clock"); |
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sf::Vector2u size = window.getSize(); |
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ImGui::SetWindowPos(ImVec2(size.x - 150, 0)); |
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ImGui::SetWindowSize(ImVec2(150, 50)); |
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std::string msg = fmt::format("Time: {}\n", tick.asSeconds()); |
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ImGui::Button(msg.c_str()); |
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ImGui::End(); |
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} |
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void Window_update(sf::RenderWindow &window) { |
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window.clear(); |
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ImGui::SFML::Render(window); |
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window.display(); |
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} |
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void Handle_events(sf::RenderWindow &window) { |
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sf::Event event; |
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// is this a main event loop
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while (window.pollEvent(event)) { |
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ImGui::SFML::ProcessEvent(window, event); |
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switch(event.type) { |
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case sf::Event::Closed: |
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fmt::print("Exiting...\n"); |
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window.close(); |
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break; |
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case sf::Event::KeyPressed: |
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if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) { |
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window.close(); |
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} |
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break; |
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default: |
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// do nothing
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break; |
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} |
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} |
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} |
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sf::Time Update_entities(sf::RenderWindow &window, sf::Clock &clock, sf::Clock &deltaClock, sf::Time &tick) { |
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sf::Vector2u winSize = window.getSize(); |
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float timeStep = 1.0f / FPS; |
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sf::Time since = clock.getElapsedTime(); |
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sf::Time nextTick = since - tick > sf::seconds(1) ? since : tick; |
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ImGui_update(window, deltaClock, tick); |
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Window_update(window); |
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return nextTick; |
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} |
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int main() { |
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fmt::print("Setting up a window for you...\n"); |
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sf::ContextSettings settings; |
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settings.antialiasingLevel = 8; |
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sf::RenderWindow window(sf::VideoMode(X_DIM, Y_DIM), "Turing's Tarpit", sf::Style::None, settings); |
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window.setPosition({.x=0,.y=0}); |
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window.setFramerateLimit(FPS); |
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window.setVerticalSyncEnabled(true); |
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ImGui_setup(window); |
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sf::Clock deltaClock; |
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sf::Clock clock; |
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sf::Time tick = clock.getElapsedTime(); |
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while (window.isOpen()) { |
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Handle_events(window); |
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// preparing for refactoring this into a class or struct for everything
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tick = Update_entities(window, clock, deltaClock, tick); |
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} |
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ImGui::SFML::Shutdown(); |
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} |
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