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@ -1,38 +1,49 @@ |
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#include <iostream> |
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#include <iostream> |
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#include <iomanip> |
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#include <fstream> |
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#include <fstream> |
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#include <fmt/core.h> |
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#include <fmt/core.h> |
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#include <fmt/color.h> |
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#include <fmt/chrono.h> |
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#include <fmt/chrono.h> |
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#include <regex> |
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#include <string> |
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#include <string> |
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#include <iterator> |
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#include <ctime> |
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#include "dbc.h" |
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#include "dbc.h" |
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#include <unistd.h> |
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#include <unistd.h> |
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#include <stdio.h> |
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#include <stdio.h> |
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#include <git2.h> |
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#include <git2.h> |
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#include <efsw/efsw.hpp> |
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#include <efsw/efsw.hpp> |
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#include <regex> |
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#include <regex> |
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#include <set> |
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#include <filesystem> |
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#include <filesystem> |
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#include <map> |
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using namespace std; |
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using namespace std; |
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using namespace fmt; |
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using namespace fmt; |
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namespace fs = std::filesystem; |
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namespace fs = std::filesystem; |
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const auto ERROR = fmt::emphasis::bold | fg(fmt::color::red); |
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#define BUF_MAX 1024 |
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#define BUF_MAX 1024 |
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class GameEngine { |
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class GameEngine { |
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int hit_points = 0; |
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int hit_points = 0; |
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map<string, int> damage_types{ |
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{"error", 4}, {"warning", 1}}; |
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public: |
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public: |
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GameEngine(int hp) : hit_points(hp) {}; |
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GameEngine(int hp) : hit_points(hp) {}; |
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bool hit(unsigned int damage) { |
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int determine_damage(string &type) { |
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try { |
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return damage_types.at(type); |
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} catch(std::out_of_range &err) { |
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print(ERROR, "BAD DAMAGE TYPE {}\n", type); |
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return 1000; |
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} |
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} |
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bool hit(string &type) { |
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int damage = determine_damage(type); |
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hit_points -= damage; |
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hit_points -= damage; |
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if(is_dead()) { |
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if(is_dead()) { |
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println("YOU DIED!"); |
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print(ERROR, "YOU DIED!\n"); |
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} else { |
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} else { |
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println("DAMAGE {}, HP: {}", damage, hit_points); |
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println("DAMAGE {}, HP: {}", damage, hit_points); |
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} |
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} |
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@ -121,12 +132,7 @@ void run_build(GameEngine &game, const char* command) { |
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stats_out << result; |
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stats_out << result; |
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println("{} @ {}:{}:{} {}", type, file_name, lnumber, col, message); |
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println("{} @ {}:{}:{} {}", type, file_name, lnumber, col, message); |
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game.hit(type); |
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if(type == "error") { |
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game.hit(4); |
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} else { |
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game.hit(1); |
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} |
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} |
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} |
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} |
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} |
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