A weird game.
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turings-tarpit/sfmltest.cpp

131 lines
3.1 KiB

#include "imgui.h"
#include "imgui-SFML.h"
#define _USE_MATH_DEFINES
#include <math.h>
#include <fmt/core.h>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/System.hpp>
#include <SFML/Audio.hpp>
#include <SFML/Window/Event.hpp>
using namespace ImGui;
constexpr int FPS=30;
constexpr int X_DIM = 1920 / 2;
constexpr int Y_DIM = 1080 / 2;
bool window_active_out = false;
bool show_build_log = false;
void ImGui_setup(sf::RenderWindow &window) {
bool res = SFML::Init(window);
fmt::println("IMGUI returned {}", res);
}
void ImGui_update(sf::RenderWindow &window, sf::Clock &deltaClock) {
sf::Vector2u size = window.getSize();
SFML::Update(window, deltaClock.restart());
SetNextWindowPos(ImVec2(0, 0));
SetNextWindowSize(ImVec2(size.x, size.y / 2));
Begin("Build Status", &window_active_out);
TextColored(ImVec4(1,1,0,1), "Build Log");
BeginChild("Scrolling");
for(int n = 0; n < 50; n++) {
TextWrapped("%04d: Some Text", n);
}
EndChild();
End();
}
void Window_update(sf::RenderWindow &window, sf::Sprite &background) {
window.clear();
window.draw(background);
if(show_build_log) {
SFML::Render(window);
}
window.display();
}
void Handle_events(sf::RenderWindow &window) {
sf::Event event;
// is this a main event loop
while (window.pollEvent(event)) {
if(show_build_log) {
SFML::ProcessEvent(window, event);
}
switch(event.type) {
case sf::Event::Closed:
fmt::print("Exiting...\n");
window.close();
break;
case sf::Event::KeyPressed:
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) {
if(show_build_log) {
window_active_out = false;
} else {
window.close();
}
} else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) {
window_active_out = !window_active_out;
}
break;
default:
// do nothing
break;
}
}
}
void Update_entities(sf::RenderWindow &window, sf::Sprite &background, sf::Clock &clock, sf::Clock &deltaClock) {
background.setPosition(0, 0);
if(show_build_log) {
ImGui_update(window, deltaClock);
}
Window_update(window, background);
}
int main() {
fmt::print("Setting up a window for you...\n");
sf::ContextSettings settings;
settings.antialiasingLevel = 8;
sf::RenderWindow window(sf::VideoMode(X_DIM, Y_DIM), "Turing's Tarpit", sf::Style::None, settings);
window.setPosition({.x=0,.y=0});
window.setFramerateLimit(FPS);
window.setVerticalSyncEnabled(true);
ImGui_setup(window);
sf::Clock deltaClock;
sf::Clock clock;
sf::Texture texture;
sf::Sprite background;
// fake image here
if(!texture.loadFromFile("./assets/turing_tarpit_main_screen.png")) {
fmt::println("Error loading sprite!");
}
texture.setSmooth(true);
background.setTexture(texture);
while (window.isOpen()) {
Handle_events(window);
// preparing for refactoring this into a class or struct for everything
Update_entities(window, background, clock, deltaClock);
show_build_log = window_active_out;
}
SFML::Shutdown();
}