A weird game.
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turings-tarpit/sfmlbackend.hpp

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1.3 KiB

#pragma once
#include <SFML/System.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Font.hpp>
#include <SFML/Audio.hpp>
#include <nlohmann/json.hpp>
#include "game_engine.hpp"
#include <string>
using std::string;
constexpr int FPS=30;
constexpr int X_DIM = 1920 / 2;
constexpr int Y_DIM = 1080 / 2;
constexpr int TEXT_SIZE = 48;
constexpr int Y_LINES = 23;
constexpr int X_ROWS = 48;
class SoundQuip {
public:
sf::Sound sound;
sf::SoundBuffer buffer;
bool initialized;
SoundQuip() {};
void load(nlohmann::json &data, const char *file_key, bool loop=false);
void play();
void stop();
};
class SFMLBackend {
sf::ContextSettings settings;
sf::RenderWindow window;
sf::Clock clock;
sf::Clock deltaClock;
sf::Sprite background;
sf::Texture texture;
bool window_active_out = false;
bool show_build_log = false;
int hit_points = 50;
sf::Font font;
GameEngine &game;
std::vector<string> log;
public:
SFMLBackend(GameEngine &g);
// prevent copy
SFMLBackend(SFMLBackend &g) = delete;
void startup();
bool is_open();
void shutdown();
void handle_events();
void update_entities();
void update_log(std::vector<string> &lines);
void write_text(int x, int y, string content, float size_mult=1.0f);
void Window_update();
};