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#pragma once
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#include "gui.hpp"
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#include "game_engine.hpp"
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#include <stdio.h>
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using std::string;
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struct MatchResult {
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bool match = false;
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string file_name = "";
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string lnumber = "";
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string col = "";
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string type = "";
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string message = "";
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};
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class Builder {
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GUI gui;
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GameEngine game;
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string git_path = "NOT SET";
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string build_cmd = "NOT SET";
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public:
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Builder(GUI &g, GameEngine &engine);
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MatchResult parse_line(const string &line);
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void run();
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};
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