A bit more working on goc to support windows.

master
Zed A. Shaw 6 months ago
parent a3209606ef
commit 4c3a4b2501
  1. 1
      PPP3/goc.cpp
  2. 9
      PPP3/meson.build
  3. 1
      sfmldemo/main.cpp

@ -1,4 +1,5 @@
#include <iostream>
#include <iomanip>
#include <fstream>
#include <fmt/core.h>
#include <regex>

@ -1,12 +1,15 @@
project('lcppthw', 'cpp',
default_options: ['cpp_std=c++20'])
fmt_dep = dependency('fmt')
dependencies = [
dependency('fmt'),
dependency('sqlite3'),
dependency('sqlitecpp')
]
executable('goc', 'goc.cpp',
win_subsystem: 'windows',
cpp_args: '-DFMT_HEADER_ONLY',
dependencies: fmt_dep)
dependencies: dependencies)
executable('ex01', 'ex01.cpp')
executable('ex02', 'ex02.cpp')

@ -155,6 +155,7 @@ void Create_player(sf::RenderWindow &window, sf::Sprite &player, sf::Texture &te
int main() {
fmt::print("Setting up a window for you...\n");
sf::ContextSettings settings;
settings.antialiasingLevel = 8;

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