The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw fb1fd9d8bc A bit of some clean up, API unifying, and some performance tweaks. 1 month ago
assets Got some new sounds and camera shake came back but has a bug. 2 months ago
scratchpad A bit of some clean up, API unifying, and some performance tweaks. 1 month ago
scripts A bit more cleanup, but still looking for more organization. 2 months ago
tests Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs. 1 month ago
wraps The json output is a problem but I don't even use it. 1 month ago
.gdbinit FINALLLYYYY!!! Can't believe it took so long to solve this but now I can gdb and catch aborts. 1 month ago
.gitignore Ignore more irrelevant things. 3 months ago
.tarpit.json Ignore more irrelevant things. 3 months ago
.vimrc_proj Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 3 months ago
LICENSE Initial commit 3 months ago
Makefile Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job. 1 month ago
README.md Fixes to make it build on OSX with old gear. I have an ancient OSX laptop that uses Clang 14 and it actuall works there. Amazing. 2 months ago
ansi_parser.cpp Totally a pile of garbage with a bunch of debug prints because I'm going to have to rewrite the renderer resizing to allow for any size image, not just the map. But this does display an image using averaged squares. 1 month ago
ansi_parser.hpp Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs. 1 month ago
ansi_parser.rl Totally a pile of garbage with a bunch of debug prints because I'm going to have to rewrite the renderer resizing to allow for any size image, not just the map. But this does display an image using averaged squares. 1 month ago
collider.cpp Learned yesterday that you can do a multi-return assing to auto[] by just returning a struct. 2 months ago
collider.hpp Learned yesterday that you can do a multi-return assing to auto[] by just returning a struct. 2 months ago
color.hpp Color is now in one nice location. 1 month ago
combat.cpp Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 2 months ago
combat.hpp Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 2 months ago
components.hpp More notes on the next things to do. 2 months ago
config.cpp Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal. 2 months ago
config.hpp Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal. 2 months ago
dbc.cpp Initial commit that has most of what I need. 3 months ago
dbc.hpp Initial commit that has most of what I need. 3 months ago
dinkyecs.hpp Event system now accepts any data and the GUI receives simpler events with data for them. 2 months ago
events.hpp Event system now accepts any data and the GUI receives simpler events with data for them. 2 months ago
flecs.wrap Brought in FLECS to play with, tomorrow we learn it. 3 months ago
fsm.hpp Conver to using \ for member variables in classes. In structs just use the name. 3 months ago
gui.cpp A bit of some clean up, API unifying, and some performance tweaks. 1 month ago
gui.hpp Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job. 1 month ago
main.cpp A bit of some clean up, API unifying, and some performance tweaks. 1 month ago
map.cpp Cereal works pretty well so I may use it, but there's one more library I want to try first called tser. 2 months ago
map.hpp Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job. 1 month ago
meson.build Start of image to ansi converter. 1 month ago
panel.cpp A bit of some clean up, API unifying, and some performance tweaks. 1 month ago
panel.hpp A bit of some clean up, API unifying, and some performance tweaks. 1 month ago
point.hpp Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 2 months ago
rand.cpp Just wrote my own entity system to figure it out. 2 months ago
rand.hpp Just wrote my own entity system to figure it out. 2 months ago
render.cpp A bit of some clean up, API unifying, and some performance tweaks. 1 month ago
render.hpp A bit of some clean up, API unifying, and some performance tweaks. 1 month ago
save.cpp More notes on the next things to do. 2 months ago
save.hpp More notes on the next things to do. 2 months ago
sound.cpp Rendering code stripped out of the GUI code. 2 months ago
sound.hpp Rendering code stripped out of the GUI code. 2 months ago
status.txt A bit of some clean up, API unifying, and some performance tweaks. 1 month ago
systems.cpp Event system now accepts any data and the GUI receives simpler events with data for them. 2 months ago
systems.hpp Event system now accepts any data and the GUI receives simpler events with data for them. 2 months ago
tser.hpp The json output is a problem but I don't even use it. 1 month ago
tser.wrap Stripped tser.hpp down to the essentials so I can study it. No base64 encoding, less than comparison (wtf is that for), and I may even remove the 'json' output. 2 months ago

README.md

roguish

The next little game in the series where I make a fancy rogue game.

OSX Build Notes

  • Quite a bad experience. Need to install Python, cmake, meson, and ninja all which are in homebrew but if you don't use homebrew then this is a problem.
  • You need to run the .command script in Application/your python that updates the SSL certs.
  • You have to give iTerm access to your keystrokes...because wtf it already has them?
  • This points out a problem that I'm getting the keys using FTXUI but should either get them from SFML or connect FTXUI to SFML's keyboard input events instead.
  • Takes forever to load on older computers, and I've got no idea why SFML is like that. It seems the sound system is a pig that takes forever to load, so am I using it wrong?
  • No actually this first run delay seems to be related to the security feature that blocks keyboard access on iTerm, so probably fixing that would speed it up.