assets
Got some new sounds and camera shake came back but has a bug.
2 months ago
scratchpad
A bit of some clean up, API unifying, and some performance tweaks.
1 month ago
scripts
A bit more cleanup, but still looking for more organization.
2 months ago
tests
Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs.
1 month ago
wraps
The json output is a problem but I don't even use it.
1 month ago
.gdbinit
FINALLLYYYY!!! Can't believe it took so long to solve this but now I can gdb and catch aborts.
1 month ago
.gitignore
Ignore more irrelevant things.
3 months ago
.tarpit.json
Ignore more irrelevant things.
3 months ago
.vimrc_proj
Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
3 months ago
LICENSE
Initial commit
3 months ago
Makefile
Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job.
1 month ago
README.md
Fixes to make it build on OSX with old gear. I have an ancient OSX laptop that uses Clang 14 and it actuall works there. Amazing.
2 months ago
ansi_parser.cpp
Totally a pile of garbage with a bunch of debug prints because I'm going to have to rewrite the renderer resizing to allow for any size image, not just the map. But this does display an image using averaged squares.
1 month ago
ansi_parser.hpp
Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs.
1 month ago
ansi_parser.rl
Totally a pile of garbage with a bunch of debug prints because I'm going to have to rewrite the renderer resizing to allow for any size image, not just the map. But this does display an image using averaged squares.
1 month ago
collider.cpp
Learned yesterday that you can do a multi-return assing to auto[] by just returning a struct.
2 months ago
collider.hpp
Learned yesterday that you can do a multi-return assing to auto[] by just returning a struct.
2 months ago
color.hpp
Color is now in one nice location.
1 month ago
combat.cpp
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
2 months ago
combat.hpp
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
2 months ago
components.hpp
More notes on the next things to do.
2 months ago
config.cpp
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
2 months ago
config.hpp
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
2 months ago
dbc.cpp
Initial commit that has most of what I need.
3 months ago
dbc.hpp
Initial commit that has most of what I need.
3 months ago
dinkyecs.hpp
Event system now accepts any data and the GUI receives simpler events with data for them.
2 months ago
events.hpp
Event system now accepts any data and the GUI receives simpler events with data for them.
2 months ago
flecs.wrap
Brought in FLECS to play with, tomorrow we learn it.
3 months ago
fsm.hpp
Conver to using \ for member variables in classes. In structs just use the name.
3 months ago
gui.cpp
A bit of some clean up, API unifying, and some performance tweaks.
1 month ago
gui.hpp
Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job.
1 month ago
main.cpp
A bit of some clean up, API unifying, and some performance tweaks.
1 month ago
map.cpp
Cereal works pretty well so I may use it, but there's one more library I want to try first called tser.
2 months ago
map.hpp
Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job.
1 month ago
meson.build
Start of image to ansi converter.
1 month ago
panel.cpp
A bit of some clean up, API unifying, and some performance tweaks.
1 month ago
panel.hpp
A bit of some clean up, API unifying, and some performance tweaks.
1 month ago
point.hpp
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
2 months ago
rand.cpp
Just wrote my own entity system to figure it out.
2 months ago
rand.hpp
Just wrote my own entity system to figure it out.
2 months ago
render.cpp
A bit of some clean up, API unifying, and some performance tweaks.
1 month ago
render.hpp
A bit of some clean up, API unifying, and some performance tweaks.
1 month ago
save.cpp
More notes on the next things to do.
2 months ago
save.hpp
More notes on the next things to do.
2 months ago
sound.cpp
Rendering code stripped out of the GUI code.
2 months ago
sound.hpp
Rendering code stripped out of the GUI code.
2 months ago
status.txt
A bit of some clean up, API unifying, and some performance tweaks.
1 month ago
systems.cpp
Event system now accepts any data and the GUI receives simpler events with data for them.
2 months ago
systems.hpp
Event system now accepts any data and the GUI receives simpler events with data for them.
2 months ago
tser.hpp
The json output is a problem but I don't even use it.
1 month ago
tser.wrap
Stripped tser.hpp down to the essentials so I can study it. No base64 encoding, less than comparison (wtf is that for), and I may even remove the 'json' output.
2 months ago