The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw da63f006c2 Config and save system almost there. 9 months ago
assets Cereal works pretty well so I may use it, but there's one more library I want to try first called tser. 9 months ago
scratchpad This seems to be the best way to do this, but I kepts a few other experiments in scratchpad. 9 months ago
scripts A bit more cleanup, but still looking for more organization. 9 months ago
tests Save system should work better now, just needed to switch to basic map. This would probably a lot better if tser.hpp supported std::any. 9 months ago
wraps Cereal works pretty well so I may use it, but there's one more library I want to try first called tser. 9 months ago
.gitignore Ignore more irrelevant things. 10 months ago
.tarpit.json Ignore more irrelevant things. 10 months ago
.vimrc_proj Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 10 months ago
LICENSE Initial commit 10 months ago
Makefile Renderer of ANSI codes to SFML is now working. Does seem to be a little slow but that'll be easy to fix later. 9 months ago
README.md Fixes to make it build on OSX with old gear. I have an ancient OSX laptop that uses Clang 14 and it actuall works there. Amazing. 9 months ago
ansi_parser.cpp Have to tweak when to test that true color is set, and also when to do it for the test. 9 months ago
ansi_parser.hpp Refactored the ansi_parser into a class that can be reused between render calls. 9 months ago
ansi_parser.rl Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal. 9 months ago
collider.cpp Learned yesterday that you can do a multi-return assing to auto[] by just returning a struct. 9 months ago
collider.hpp Learned yesterday that you can do a multi-return assing to auto[] by just returning a struct. 9 months ago
combat.cpp Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 9 months ago
combat.hpp Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 9 months ago
components.hpp Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 9 months ago
config.cpp Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal. 9 months ago
config.hpp Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal. 9 months ago
dbc.cpp Initial commit that has most of what I need. 10 months ago
dbc.hpp Initial commit that has most of what I need. 10 months ago
dinkyecs.hpp Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 9 months ago
events.hpp More refactoring to get the GUI dumber. 9 months ago
flecs.wrap Brought in FLECS to play with, tomorrow we learn it. 10 months ago
fsm.hpp Conver to using \ for member variables in classes. In structs just use the name. 10 months ago
gui.cpp Config and save system almost there. 9 months ago
gui.hpp Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 9 months ago
main.cpp Config and save system almost there. 9 months ago
map.cpp Cereal works pretty well so I may use it, but there's one more library I want to try first called tser. 9 months ago
map.hpp Cereal works pretty well so I may use it, but there's one more library I want to try first called tser. 9 months ago
meson.build Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 9 months ago
point.hpp Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 9 months ago
rand.cpp Just wrote my own entity system to figure it out. 10 months ago
rand.hpp Just wrote my own entity system to figure it out. 10 months ago
render.cpp Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal. 9 months ago
render.hpp Further cleaning of the renderer. 9 months ago
save.cpp Config and save system almost there. 9 months ago
save.hpp Config and save system almost there. 9 months ago
sound.cpp Rendering code stripped out of the GUI code. 9 months ago
sound.hpp Rendering code stripped out of the GUI code. 9 months ago
status.txt Rendering with color is working now but still has problems with enabling/resetting the default colors. 9 months ago
systems.cpp Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 9 months ago
systems.hpp Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 9 months ago
tser.hpp Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 9 months ago
tser.wrap Stripped tser.hpp down to the essentials so I can study it. No base64 encoding, less than comparison (wtf is that for), and I may even remove the 'json' output. 9 months ago

README.md

roguish

The next little game in the series where I make a fancy rogue game.

OSX Build Notes

  • Quite a bad experience. Need to install Python, cmake, meson, and ninja all which are in homebrew but if you don't use homebrew then this is a problem.
  • You need to run the .command script in Application/your python that updates the SSL certs.
  • You have to give iTerm access to your keystrokes...because wtf it already has them?
  • This points out a problem that I'm getting the keys using FTXUI but should either get them from SFML or connect FTXUI to SFML's keyboard input events instead.
  • Takes forever to load on older computers, and I've got no idea why SFML is like that. It seems the sound system is a pig that takes forever to load, so am I using it wrong?
  • No actually this first run delay seems to be related to the security feature that blocks keyboard access on iTerm, so probably fixing that would speed it up.