The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw 48df9248b2 Testing is almost complete, but now I'm in the area where it's a lot of interaction and probably need mocks or a way to inject keys to the gui. 2 days ago
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ansi_parser.cpp Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it. 4 days ago
collider.cpp Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it. 4 days ago
components.cpp First coverage reports. Tests don't get near enough coverage but running the program does. 5 days ago
config.cpp Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 4 weeks ago
config.json Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way. 1 month ago
dbc.cpp Initial commit that has most of what I need. 2 months ago
dijkstra.json Dijkstra thing is working on a sample map. 2 months ago
dinkyecs.cpp Event system now accepts any data and the GUI receives simpler events with data for them. 4 weeks ago
fsm.cpp Conver to using \ for member variables in classes. In structs just use the name. 2 months ago
lighting.cpp Test coverage back and save system should work again but have to confirm it in-game. 2 days ago
map.cpp Test coverage back and save system should work again but have to confirm it in-game. 2 days ago
panel.cpp Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it. 4 days ago
pathing.cpp Initial stab at pulling the pathing out. 3 days ago
render.cpp Testing is almost complete, but now I'm in the area where it's a lot of interaction and probably need mocks or a way to inject keys to the gui. 2 days ago
save.cpp Test coverage back and save system should work again but have to confirm it in-game. 2 days ago
sound.cpp Removed the ambient sound until I can redesign it. 4 weeks ago
worldbuilder.cpp Test coverage back and save system should work again but have to confirm it in-game. 2 days ago