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roguish
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The next little game in the series where I make a fancy rogue game.
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223 Commits
1 Branch
0 Tags
5.3 MiB
C++ 93.3%
Ragel 3.8%
Meson 1.5%
GLSL 0.5%
PowerShell 0.4%
Other 0.5%
 
 
 
 
 
 
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roguish/tools
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Zed A. Shaw 28d19d80a2
Fixed worldgen to only use tiles without collision in filling rooms, then a couple more changes to lighting so that if the light is <= 1 it just assumes the base light strength which ends up looking nicer and more like the kind of light I want.
4 months ago
..
designer.cpp Fixed worldgen to only use tiles without collision in filling rooms, then a couple more changes to lighting so that if the light is <= 1 it just assumes the base light strength which ends up looking nicer and more like the kind of light I want. 4 months ago
fontextract.cpp Upgraded to the latest winlibs/gcc 14. 5 months ago
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