The next little game in the series where I make a fancy rogue game.
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roguish/tests/gui.cpp

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#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include "gui.hpp"
#include "map.hpp"
#include "dinkyecs.hpp"
#include "worldbuilder.hpp"
#include "save.hpp"
#include "systems.hpp"
#include "spatialmap.hpp"
#include "components.hpp"
using namespace fmt;
using namespace components;
using std::string;
TEST_CASE("load a basic gui run but don't loop", "[gui]") {
DinkyECS::World world;
save::load_configs(world);
Map game_map(40, 40);
WorldBuilder builder(game_map);
builder.generate(world);
SpatialMap collider;
world.set_the<SpatialMap>(collider);
System::init_positions(world);
GUI gui(world, game_map);
gui.main(true); // runs once
}