#include #include #include "gui.hpp" #include "map.hpp" #include "dinkyecs.hpp" #include "worldbuilder.hpp" #include "save.hpp" #include "systems.hpp" #include "spatialmap.hpp" #include "components.hpp" using namespace fmt; using namespace components; using std::string; TEST_CASE("load a basic gui run but don't loop", "[gui]") { DinkyECS::World world; save::load_configs(world); Map game_map(40, 40); WorldBuilder builder(game_map); builder.generate(world); SpatialMap collider; world.set_the(collider); System::init_positions(world); GUI gui(world, game_map); gui.main(true); // runs once }