Zed A. Shaw
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badc0ca438
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The json output is a problem but I don't even use it.
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4 weeks ago |
Zed A. Shaw
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43fb60ebaa
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Removed the ambient sound until I can redesign it.
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4 weeks ago |
Zed A. Shaw
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113811bc84
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Got some new sounds and camera shake came back but has a bug.
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4 weeks ago |
Zed A. Shaw
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ed9d0de8e0
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Event system now accepts any data and the GUI receives simpler events with data for them.
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4 weeks ago |
Zed A. Shaw
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0e79288afc
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More notes on the next things to do.
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4 weeks ago |
Zed A. Shaw
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011fee4872
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A little bit nicer but ultimately the way the system talks to the GUI needs a redesign to be more 'coarse grain'
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4 weeks ago |
Zed A. Shaw
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0a268591c2
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Started working on the loot system which will eventually become the inventory/improved collision system.
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4 weeks ago |
Zed A. Shaw
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c1d43694b0
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Couldn't debug the map size crash so just did this small change until I can.
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4 weeks ago |
Zed A. Shaw
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67cacd5dcd
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Can actually save the game now.
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4 weeks ago |
Zed A. Shaw
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b2ed598c1f
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Kind of working save now, but does have problems with dead things.
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4 weeks ago |
Zed A. Shaw
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99d56b246c
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Looks like this is _possibly_ working but the last step of actually loading a save needs to be figured out.
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4 weeks ago |
Zed A. Shaw
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6add24fed2
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Big revelation is that anytime you're doing file I/O you _must_ use std::filesystem. It simplifies so much about working with files.
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4 weeks ago |
Zed A. Shaw
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da63f006c2
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Config and save system almost there.
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4 weeks ago |
Zed A. Shaw
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71bc97a016
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Save system should work better now, just needed to switch to basic map. This would probably a lot better if tser.hpp supported std::any.
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4 weeks ago |
Zed A. Shaw
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d113dba42f
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Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
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4 weeks ago |
Zed A. Shaw
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babc190525
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Tser can now output wstring and already saves wstring, so now need to use it.
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4 weeks ago |
Zed A. Shaw
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b113b90257
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Cleaned up the tests for tser more and then removed cereal.
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4 weeks ago |
Zed A. Shaw
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bf57713416
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Stripped tser.hpp down to the essentials so I can study it. No base64 encoding, less than comparison (wtf is that for), and I may even remove the 'json' output.
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1 month ago |
Zed A. Shaw
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713d400d17
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Cereal works pretty well so I may use it, but there's one more library I want to try first called tser.
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1 month ago |
Zed A. Shaw
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ddf1ba955c
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Now have a working config manager that can exist in the world properly.
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1 month ago |
Zed A. Shaw
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f6ddf4b03b
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Make it clear this is testing an ftxui setting.
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1 month ago |
Zed A. Shaw
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f223257aad
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Have to tweak when to test that true color is set, and also when to do it for the test.
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1 month ago |
Zed A. Shaw
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707e9e3d6e
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Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
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1 month ago |
Zed A. Shaw
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0ba789697a
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Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way.
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1 month ago |
Zed A. Shaw
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24b1e4a500
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Further cleaning of the renderer.
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1 month ago |
Zed A. Shaw
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fd8180bc61
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Refactored the ansi_parser into a class that can be reused between render calls.
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1 month ago |
Zed A. Shaw
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e864e14eab
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Rendering with color is working now but still has problems with enabling/resetting the default colors.
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1 month ago |
Zed A. Shaw
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a36b187879
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Renderer of ANSI codes to SFML is now working. Does seem to be a little slow but that'll be easy to fix later.
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1 month ago |
Zed A. Shaw
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ae484bf425
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ANSI code renderer starts working but I have to make it utf8/wchar_t friendly.
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1 month ago |
Zed A. Shaw
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6ca4614fcb
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A bit better method of setting foreground vs. background.
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1 month ago |
Zed A. Shaw
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2d550978b8
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This seems to be the best way to do this, but I kepts a few other experiments in scratchpad.
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1 month ago |
Zed A. Shaw
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058ab23fa2
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This also does almost the same thing but using fgoto to switch between ansi and not.
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1 month ago |
Zed A. Shaw
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f32b39afe2
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Barely working ansi color codes parser but I _really_ don't like this one. Too much code to just get it to process correctly which means it'll be brittle as hell later.
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1 month ago |
Zed A. Shaw
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a44a9a04f9
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Learned yesterday that you can do a multi-return assing to auto[] by just returning a struct.
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1 month ago |
Zed A. Shaw
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3394327981
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Better working but still picks up stray numbers I didn't specify.
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1 month ago |
Zed A. Shaw
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74310304bd
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Start of a ragel parser that can do the ansi code parsing for me.
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1 month ago |
Zed A. Shaw
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35ef1e786d
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A bit more cleanup before I redesign the renderer.
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1 month ago |
Zed A. Shaw
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9397af2a11
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Rendering code stripped out of the GUI code.
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1 month ago |
Zed A. Shaw
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009b1e63a7
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More refactoring to get the GUI dumber.
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1 month ago |
Zed A. Shaw
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2fdbd63f4c
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Cleaning up and sorting out how to use the new events best.
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1 month ago |
Zed A. Shaw
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04350cb51e
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GUI is now decoupled from the ECS using the new DinkyECS event queues. That makes it easier to update and change the GUI without having to constantly alter the systems.
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1 month ago |
Zed A. Shaw
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da8011cb14
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Can just use the enum as the type for the map but it'd be nicer if I could use a class enum without tons of template BS.
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1 month ago |
Zed A. Shaw
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3f87d19911
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Simple event system for entities in the world.
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1 month ago |
Zed A. Shaw
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ea6cf1362b
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Create a test for the ECS before we add more functionality.
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1 month ago |
Zed A. Shaw
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143fe7784c
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Clean up the DinkyECSso that it's easier to understand and more obvious what a fact vs. component is.
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1 month ago |
Zed A. Shaw
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4ed06b10b1
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Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals.
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1 month ago |
Zed A. Shaw
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9102bdc8ad
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Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
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1 month ago |
Zed A. Shaw
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753bc70b77
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Basic ragel test that can parse 1 ASNI sequence and do nothing with it.
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1 month ago |
Zed A. Shaw
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4162287841
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Implement a simple combat system and killing off enemies. See status for next steps.
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1 month ago |
Zed A. Shaw
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62562faad3
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Give the player first move advantage, but maybe this should be a setting on motion so that some enemies can beat the player.
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1 month ago |